Forum > Modelling and Animation

Custom Pandaren... doesn't work with current client.

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gorq:
tastic, i'll try it. Does It need an especial kind of .mdl? As i see there are some formats of .mdl for some games.

Tigurius:
Warcraft 3 mdl is needed.

Serifaz:
Hey Sorry to pick up a thread that is pretty dead, but I figured it would be better than posting a new one.
So I'm back!!!, after a long time of learning game development and working with engines and such.
but besides that,
I have been working on a game project. called Elementia

But all off topic stuff aside.
I am picking up the Pandaren model patch again and trying to get it in a more recent version of the client.

So it makes me very happy to announce that I am back and not as dumb as before lol.

Also I was wondering if I could request a full explanation on how to finish what I have started.
I have about every me tool out there right now... except for the non released ones obviously ,
But this is as far as I have gotten as of late.
I have remodeled the head in 3dsmax and attached it to the body,
here is my question. If I save the file as [Pandaren.3ds] or Pandaren.Mdx with objtomdx How would I go about saving it in the proper format for an animated character. I't does have bones.
and I would like very much to make a fully functional character.

This is what I have done in the past.The original file is named Pandaren.obj

Export from 3dsmax  to .obj format>
convert .obj to mdx with objtomdx converter>
and finaly convert it with mdxtom2 converter.
ID = 0
next anim index = -1
subAnimID = 0...........
It converts to the name  Pandaren00.skin and Pandaren.m2
I have also converted it into HumanMale00.skin and HumanMale.m2
then I take the blp and make a new mpq, and put all those files under the race directory
Character>Human>Male>... for example
but when I turn on the game, and go to Human Male it crashes.

Any help would be appreciated. I am using my warcraft studio for the mpq creation
PS once I have it in game... how do I make it animated?

Tigurius:
Use the Neodex exporter to get animated mdx exportet
http://www.hiveworkshop.com/forums/mode ... ax-115767/

(obj is not able to save animations)

Serifaz:
O.k. Me and some others have been working on this all day, but we finaly got it into 3ds max, made the bones inside the body, and exported the model with neodex, as a mdl then converted it with mdxtom2
and when you look at it in pymodel editor it shows up with no mesh bones or anims,
Sorry I know this has been a long drawn out process but I feel I am close please just bear with me.

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