Forum > Modelling and Animation

Custom Pandaren... doesn't work with current client.

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Jack:
It doesn't matter which 3d program you use, as long as you're comfortable with it.
You should do this step by step, the first thing is extract a pandaren model out of WC3 (google it and you'll find help in one of the many WC3 modding communities) or if you like you can also try get your hands on a concept art showing a pandaren and use them as reference images for your modelling.
Once the model of the head is done, extract any character model (HumanMale, UndeadFemale etc) using WoW ModelViewer/ModIts "File -> Export Model" feature. This creates not only the mesh but also extracts the textures together with correct UV coordinates.
You then unwrap your pandaren body and have the UV map fit exactly on top of the other character model you exported.
In 3dsMax this can be done by attaching both models to each other ("Editable Poly -> Attach"), simply unwrapping and overlaying the UVs by hand and then either detaching ("Editable Poly -> Detach") or deleting the faces of the non-pandaren character model.
Now this should leave you with at least 1-2 days of work if you model like a crazy maniac like I did the last days with my raptor. Depending on your modelling experience it could also take you a few more days :D
For detailed help on setting up reference images in the viewports, modelling, unwrapping please consult the hundreds of milkshape modelling communities for help/tutorials, and maybe if you're experienced enough you could write a milkshape modelling tutorial here on Modcraft?  ;)

Serifaz:
I will try my best to get this finished over the next week... I'll update this post as to how I'm doing with it.
Thank you again. :ugly:
And yes if i get this done ill post a topic on how it was done.
So others can enjoy there own models aswell.
I will also release the model mpq when it is finished.

Serifaz:
O.k. well we got the model made.
this is what we got.

Looking for some advice on how i can convert the 3ds file to m2 ... I have 3dstom2 but its not converting it... if you can help me with this it would be much appreciated.

Jack:
Are the UV Maps correctly layed out? And did you skin it? (Add Bones, assign vertexes to bones)

You need these steps to create an animated model for which you can select several different faces and body textures in the race selection screen.

If so, you need to find a way to convert it into the WC3 format .mdx and from that point on you can use Tigu's mdx -> m2 in order to create a m2 file with animations. viewtopic.php?f=20&t=32

Normally you shouldn't have problems with 3dstom2 AT ALL. It's the most reliant converter (apart from pngtoblp) in my opinion, I've never had problems with it.
Maybe I can help you if you specify your problem, do you get errors?
Anyways, keep in mind that when converting with 3dstom2 your model will not move at all. Animation that is. If you press any key for walking it will sort of float through the air and be completely stable.

Serifaz:
Currently we have skinned it we have the skin for the head and the body.
I hate to sound like a nab, but me and my friend, don't know how to
Add Bones, and assign vertexes to the bones...
were kinda just armatures, but if you can help us in understanding this better and how to make the bones and vertexes that would be much appreciated...
we currently just made a model with texture...
but we would like to see movement lol. :ucheers:
Also if you can help us figure out why it won't convert... or is that part of the fact that we have no bones and vertexes once again sorry for the nubiness.

And thanx again for all your support, and help

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