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Projects => Software Development => PyModelEditor => Topic started by: Arid on September 23, 2011, 10:31:16 am

Title: [QUESTION] Scaling attatchments
Post by: Arid on September 23, 2011, 10:31:16 am
Quick question for anyone who is knowledable with PymodelEditor, How would I make it so when a attachment, Let's say the Troll Male helmet, When put on a Forest Troll male model, Scales up 1.3 times? I know it involes scaling I just do know how to do it . Yet, I'd appreciate the help.
Title: Re: [QUESTION] Scaling attatchments
Post by: phucko1 on September 24, 2011, 08:36:21 pm
Ye I got same problem on my ogres, the shoulderpads are really really small.
Title: Re: [QUESTION] Scaling attatchments
Post by: schlumpf on September 24, 2011, 08:48:03 pm
Try scaling the bone it is attached to.
Title: Re: [QUESTION] Scaling attatchments
Post by: phucko1 on September 24, 2011, 09:53:00 pm
Can this be done in PyModelEditor? Or do I have to scale it in blender?
Title: Re: [QUESTION] Scaling attatchments
Post by: Arid on September 26, 2011, 12:05:21 pm
That is the problem sch, I do not know HOW to yet, This entire post was to ASK how do I scale it or where can I LEARN?
Title: Re: [QUESTION] Scaling attatchments
Post by: schlumpf on September 26, 2011, 01:00:55 pm
As I have no idea about this editor, all I was saying is, that you should not try to scale the attachment, as there is not attachment scaling in M2s, but to scale the bone, your attachment is attached to.
I do not know if this is possible with this application or how.