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Projects => Software Development => PyModelEditor => Topic started by: Arid on September 23, 2011, 10:31:16 am
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Quick question for anyone who is knowledable with PymodelEditor, How would I make it so when a attachment, Let's say the Troll Male helmet, When put on a Forest Troll male model, Scales up 1.3 times? I know it involes scaling I just do know how to do it . Yet, I'd appreciate the help.
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Ye I got same problem on my ogres, the shoulderpads are really really small.
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Try scaling the bone it is attached to.
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Can this be done in PyModelEditor? Or do I have to scale it in blender?
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That is the problem sch, I do not know HOW to yet, This entire post was to ASK how do I scale it or where can I LEARN?
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As I have no idea about this editor, all I was saying is, that you should not try to scale the attachment, as there is not attachment scaling in M2s, but to scale the bone, your attachment is attached to.
I do not know if this is possible with this application or how.