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One of my custom models is half invisible. How can i fix this?

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tok124:

--- Quote from: schlumpf on August 30, 2017, 11:39:15 pm ---since all vertices seem to be used but there are holes, it seems like bad triangle order

--- End quote ---
Well. I exported to obj with same settings as always. I have them saved in blender. So those settings have worked for all models i made except from this one. I don't really understand it. Would it help if i maybe upload .blend, .obj and .m2? Or do you maybe know anything else that could have caused this problem?

Amaroth:
Try to make sure that duplicate verticles are removed and try turning two-sided rendering on. If the latter helps, check your normals.

tok124:

--- Quote from: Amaroth on September 06, 2017, 10:15:10 am ---Try to make sure that duplicate verticles are removed and try turning two-sided rendering on. If the latter helps, check your normals.

--- End quote ---
Double Vertices are removed. I always remove doubles before exporting but i have not yet tried to turn on two-sided faces. But i have never needed it before. And i did recalculate normals too before exporting. It is usually pretty visible when normal are flipped when i have smooth shading on and i dont see anything but i did flip the normals just to be sure.

But thanks for the help. I will try your idea about adding two-sided faces. But i was thinking if there is any chance that it could be that i have pentagons and hexagons in my mesh? I know that wow like triangles and i know that i have pentagons and hexagons on my model so i was thinking if that could had messed things up. Any idea about it?

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