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Porting PandarenFemale in wotlk (Hair issue)

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inico:

--- Quote from: Maniac on December 14, 2017, 08:58:48 pm ---Do you have any clue whats wrong with the Tail? (I need to say that im replacing the Draenei currently, since i did not added a new race right now)

--- End quote ---

It's probably not showing because that geoset exceeds the polygon limit, or its mesh id is wrong or not supported by wotlk (should be "0000", skin). You can open the .skin file with 010editor and change the "id" to 0000.

Maniac:

--- Quote from: inico on December 14, 2017, 10:06:06 pm ---
--- Quote from: Maniac on December 14, 2017, 08:58:48 pm ---Do you have any clue whats wrong with the Tail? (I need to say that im replacing the Draenei currently, since i did not added a new race right now)

--- End quote ---

It's probably not showing because that geoset exceeds the polygon limit, or its mesh id is wrong or not supported by wotlk (should be "0000", skin). You can open the .skin file with 010editor and change the "id" to 0000.

--- End quote ---

Alright, im checking that.
For following your Tutorial i need to use blender 2.7.3 (My old one is 2.4.3)
And for some reason i cant get the export tool (m2i) to work, getting this error:
https://gyazo.com/75a13063156aee1e958c2d940d95a1bd

Would you mind giving me a link to a pre installed blender with the m2i tools?

Thanks  :)

EDIT:
Inserted the missing Texture into my mpq (PandarenFemaleTabard):
https://gyazo.com/c1ec81ce2b2d0234d6c3ba84edbe26b6
Something is wrong there, i cant really belive that this should be at this position :D
Also i saw that the tail is shown at the modelviewer, but ingame its not visible.

inico:

--- Quote from: Maniac on December 14, 2017, 10:18:02 pm ---Would you mind giving me a link to a pre installed blender with the m2i tools?

Thanks  :)
--- End quote ---

HERE is the newest m2mod version. And HERE are the scripts.
If you put the scripts and export your old m2i it will probably crash. I would recommend you to do everything from 0.
Also, models are exported with the legion m2 format. You must delete the new header in order to convert it to WotLK.


--- Quote from: Maniac on December 14, 2017, 10:18:02 pm ---Also i saw that the tail is shown at the modelviewer, but ingame its not visible.

--- End quote ---

If you change the mesh id to 0000 it will show up.

Maniac:

--- Quote from: inico on December 15, 2017, 01:47:33 am ---
--- Quote from: Maniac on December 14, 2017, 10:18:02 pm ---Would you mind giving me a link to a pre installed blender with the m2i tools?

Thanks  :)
--- End quote ---

HERE is the newest m2mod version. And HERE are the scripts.
If you put the scripts and export your old m2i it will probably crash. I would recommend you to do everything from 0.
Also, models are exported with the legion m2 format. You must delete the new header in order to convert it to WotLK.


--- Quote from: Maniac on December 14, 2017, 10:18:02 pm ---Also i saw that the tail is shown at the modelviewer, but ingame its not visible.

--- End quote ---

If you change the mesh id to 0000 it will show up.

--- End quote ---

Thanks for the links  :)
I cant get the scripts working for Blender, im always getting a Error while importing or exporting.
I installed the scripts via "install script from file" in the user preferences, is this correct?

inico:

--- Quote from: Maniac on December 15, 2017, 02:24:42 am ---I installed the scripts via "install script from file" in the user preferences, is this correct?

--- End quote ---

Download Blender 2.73a, "M2ModRedux_4.8.13" and "scripts_4.9".

You just need to copy all the scrtipt files into the blender scripts folder (In my case: "C:\Program Files\blender-2.73a-windows64\2.73\scripts\startup").
Also, if you import or export an m2i created by an old version it will probably crash. You must convert the model to m2 and back to m2i with the newest version.

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