Forum > Tutorials
[TUTORIAL] Import M3 Heroes of the Storm to Blender
<< < (3/4) > >>
xeriae:
--- Quote from: "Alastor" ---i try to contact flo for example if he can help with that m3 from heroes converted to SC2 format ...
i downloaded 3dsm but ffs i dont want to convert every single model thru it i will continue in digging way for blender only --- End quote ---
It takes like a second to "convert"? I don't see how this is an issue :/
Alastor:
beacuse model from heroes converted to SC2 isnt working for SC2 blender IO scripts and since i dont know structure of SC2 m3 i cant tell where is problem but this is not for 1st time when i meet problem about intern problems with structure itself ...
xeriae:
--- Quote from: "Alastor" ---beacuse model from heroes converted to SC2 isnt working for SC2 blender IO scripts and since i dont know structure of SC2 m3 i cant tell where is problem but this is not for 1st time when i meet problem about intern problems with structure itself ...
--- End quote ---
Honestly don't waste your time trying to convert through blender, you'll save a bunch of time doing it through 3ds max then export as fbx. All bones will export so all you really have to do is rename and weight paint. Or I might have mistaken everything and you are trying to do something else... either way :D
Alastor:
The point is simple
"GTFO with retarder 3DSM"
i want it directly to blender without detours
Alastor:
--- Quote from: "Skarn" ---They are quite high poly. The only problem might be that they're made for MOBA games with the view from above. So, they may look a little bit dwarwish (wrong body proportions, very wide and not tall enough) like all the WC3 models. Though, I am not sure. --- End quote ---
BTW quality of these characters is only a little bit (rly little bit ) better then quality of HD models converted to LK models ar same way poly constructer its just the texture is 1024x1024 which is for Wow very optimal
Navigation
[0] Message Index
[#] Next page
[*] Previous page
|