Forum > Tutorials

[TUTORIAL] Import M3 Heroes of the Storm to Blender

<< < (3/4) > >>

xeriae:

--- Quote from: "Alastor" ---i try to contact flo for example if he can help with that m3 from heroes converted to SC2 format ...

i downloaded 3dsm but ffs i dont  want to convert every single model thru it i will continue in digging way for blender only
--- End quote ---

It takes like a second to "convert"? I don't see how this is an issue :/

Alastor:
beacuse model from heroes converted to SC2 isnt working for SC2 blender IO scripts
and since i dont know structure of SC2 m3 i cant tell where is problem but this is not for 1st time when i meet problem about intern problems with structure itself ...

xeriae:

--- Quote from: "Alastor" ---beacuse model from heroes converted to SC2 isnt working for SC2 blender IO scripts
and since i dont know structure of SC2 m3 i cant tell where is problem but this is not for 1st time when i meet problem about intern problems with structure itself ...

--- End quote ---


Honestly don't waste your time trying to convert through blender, you'll save a bunch of time doing it through 3ds max then export as fbx. All bones will export so all you really have to do is rename and weight paint. Or I might have mistaken everything and you are trying to do something else... either way :D

Alastor:
The point is simple

"GTFO with retarder 3DSM"

i want it directly to blender without detours

Alastor:

--- Quote from: "Skarn" ---They are quite high poly. The only problem might be that they're made for MOBA games with the view from above. So, they may look a little bit dwarwish (wrong body proportions, very wide and not tall enough) like all the WC3 models. Though, I am not sure.
--- End quote ---


BTW quality of these characters is only a little bit (rly little bit ) better then quality of HD models converted to LK
models ar same way poly constructer its just the texture is 1024x1024 which is for Wow very optimal

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version