Forum > Tutorials

[TUTORIAL] Convert MDX ->M2

<< < (5/6) > >>

phucko1:
TheBuG and Franc is your models openable in mdlvis? Do you have null model? Copy paste your models' vertices to null model and then try converting again. (Warning this will make it use only 1 geoset :D

inico:

--- Quote from: "TheBuG" ---I actually managed to get Neodex's exporter for 3ds max and got my model imported in MDLvis. However the conversion from .mdx to .m2 seems to go wrong somewhere, but it doesn't give any errors and creates the files, but nothing shows up ingame or in the modelviewer.

I tried using the lazy converter but that one actually crashed :(.

Any idea?
--- End quote ---

You must create a geoset animation with Alpha 1:0 for every geoset. It will fix the problem :)

TheBuG:

--- Quote from: "phucko1" ---TheBuG and Franc is your models openable in mdlvis? Do you have null model? Copy paste your models' vertices to null model and then try converting again. (Warning this will make it use only 1 geoset :D
--- End quote ---

And how would this work? Would it fuck up my UV maps (as they're also bound to some of the geosets)?

Zim4ik:
I guess not. I have never fu my uvs with this converter

DJScias:
Hello there,

First of all, thanks for this tutorial, it is simply marvelous.

Second of all, everything works up to the part of the mdx to m2 conversion. All bones are done and so are the animations.. But I just can't seem to figure out what you mean by:
NextAnimation can be -1 or the next Animation(...)
subAnimID=which one of a row of Anims this is

Is it possible to get a better explanation for NextAnimation and subAnimID?

Thank you in advance,

DJScias

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version