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[TUTORIAL] Convert MDX ->M2

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Zim4ik:
My bad) :ulol:
One thing, Tigurius, u`ve made greatest converter evar)

SirFranc:
I still have problems with that converter.. i installed .net framework (4.0) and ran it by cmd but still crashes on "Started" also the model has been modified as you wrote, perhaps it's the wrong version of .net?

inico:

--- Quote from: "SirFranc" ---I still have problems with that converter.. i installed .net framework (4.0) and ran it by cmd but still crashes on "Started" also the model has been modified as you wrote, perhaps it's the wrong version of .net?
--- End quote ---

I had a similar problem:
viewtopic.php?f=7&t=762

I installed .NET Framework 3.5 and it now works :)

SirFranc:
I wonder if you can use ModelEditor for Wc3 models to add bones and such, shouldn't be the same?

Also, i tried on a 4000 poly model, and crashes.. i don't think i can make it with less polies (it's a house)

Sho:
I understand most of it up to the point were im converting mdx to m2, I keep crashing when I put my model in wow, What I was doing was editing the blood elf model taking its ears and eyebrows out to make it look more human, anyways when im converting it I think somthing goes wrong. in the cmd when im converting it says Stand is the animation on the model, then asks for animation id of it from what I know, I think its 50. I got that from model viewer. then asks if there is another on there I put -1 because there isnt, then asks for a sub animation, I put just 0 because there is only 1 animation I think thats what Im supposed to do. then it does nothing else then says 1 bone and converts it, is that right? I dono if Im doing it right or what.

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