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[TUTORIAL] Doing Helmets / Weapons in Blender 2.4
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Arid:
Now since no one really believes me I'm slapping this in here because it seems I must prove myself to you all. A rather easy thing to do. Now then onto my guide. Pay close attention read the whole thing
Needed Tools Blender 2.46a M2mod3 or 4 MPQEditor World of Warcraft 010 Editor
Step one: Get open your MPQ Editor. Navigate to the ItensObjectCompontentsWeapons folder. Find Sword_2h_Frostmourne (Either one) You need THIS for the saving. It has the most bones out of all the weapons I know. Step 2: Grab your item you want to edit. If you have a .3ds you plan on using, you're fine
Step 3: Import Frostmourne then your item. Do your editing and copy the properties from the hilt to your item Step 4: Bind it to the skeleton and apply Vertex Groups 1-7 to all of the model, Export it
Step 5: Use m2mod3/4 and import it over Frostmourne with a new name. You will have your entire model
Step 6: Open 010 Editor. Go to line 0120h and make that ENTIRE line all zeros. It'll remove the particles from frostmourne. Step 7: Add the model to a MPQ(Look up a guide if you don't understand that) And save it and test.
EXAMPLES OF MY WORK
http://i.imgur.com/Zc66TbY.jpg
http://i.imgur.com/TOLgNE1.jpg
stoneharry:
--- Quote from: "Arid" ---Step 6: Open 010 Editor. Go to line 0120h and make that ENTIRE line all zeros. It'll remove the particles from frostmourne.
--- End quote ---
Why are you removing them instead of fixing them? Other than that, looks good.
schlumpf:
--- Quote from: "stoneharry" ---Why are you removing them instead of fixing them? Other than that, looks good. --- End quote --- This is not a "conversion" guide, but one creating original content, where the particles most likely are not wanted.
Arid:
If someone knows how to edit particles then they can add a guide I'll put a link up for it
Soldan:
So like..... do you want that blowjob now? Or later?
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