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[TUTORIAL] Doing Helmets / Weapons in Blender 2.4

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Arid:
Now since no one really believes me I'm slapping this in here because it seems I must prove myself to you all. A rather easy thing to do. Now then onto my guide. Pay close attention read the whole thing

Needed Tools
Blender 2.46a
M2mod3 or 4
MPQEditor
World of Warcraft
010 Editor

Step one: Get open your MPQ Editor. Navigate to the ItensObjectCompontentsWeapons folder. Find Sword_2h_Frostmourne (Either one) You need THIS for the saving. It has the most bones out of all the weapons I know.
Step 2: Grab your item you want to edit. If you have a .3ds you plan on using,  you're fine

Step 3: Import Frostmourne then your item. Do your editing and copy the properties from the hilt to your item
Step 4: Bind it to the skeleton and apply Vertex Groups 1-7 to all of the model, Export it

Step 5: Use m2mod3/4 and import it over Frostmourne with a new name. You will have your entire model

Step 6: Open 010 Editor. Go to line 0120h and make that ENTIRE line all zeros. It'll remove the particles from frostmourne.
Step 7: Add the model to a MPQ(Look up a guide if you don't understand that) And save it and test.

EXAMPLES OF MY WORK

http://i.imgur.com/Zc66TbY.jpg

http://i.imgur.com/TOLgNE1.jpg

stoneharry:

--- Quote from: "Arid" ---Step 6: Open 010 Editor. Go to line 0120h and make that ENTIRE line all zeros. It'll remove the particles from frostmourne.

--- End quote ---

Why are you removing them instead of fixing them? Other than that, looks good.

schlumpf:

--- Quote from: "stoneharry" ---Why are you removing them instead of fixing them? Other than that, looks good.
--- End quote ---
This is not a "conversion" guide, but one creating original content, where the particles most likely are not wanted.

Arid:
If someone knows how to edit particles then they can add a guide I'll put a link up for it

Soldan:
So like..... do you want that blowjob now? Or later?

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