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[TUTORIAL] Part 2 : Perfect Model Creation
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amiroperator:
hey guys,
this is Part 2 of
You Need to :
OBJtoM2.exe 3DS Max Blender Noggit BLP Converter Photoshop
You Can Get Video in Youtube : http://www.youtube.com/watch?v=f8lbftgZ ... e=youtu.be
amiroperator:
Part 3 Is COmming i am Testing ... creating model and export with wmo
Steff:
Isent it the same video. Still i dont see a texture in 3ds max. And converting a simple box is not the magic, but having a simple model and get it over with working texture(s)
Soldan:
You aren't really showing much... a box, a pre-downloaded football with the texture... meh, I dunno... I suppose it's a base for some people - but I think that if you were to make a tutorial, you should model something yourself, unwrap the mesh and texture it aswell..
For example, with this tool, you can do something like so:
Those balls are really simple.. unwrapping the texture, texturing with PS, and then adding transparency with 010 editor.
Or something like this;
The latter required a bit more work on the texturing, but as I was saying I think you should do something like this.. and cover all the points when it comes to making a tutorial about it.
I would do a tutorial myself, but I'm quite swamped right now.
Take care, Soldan.
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