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[Turtorial] Mdlvis and Convertion

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phucko1:
Hello, Modcraft. For once I would like to contribute and not just ask for help so I am going to write a turtorial on how to get stuff to show up in Mdlvis and convert it back to .m2. So first off make sure you have following tools:

MdlxConverter. (mdx to mdl).
M2Converter_Lazy.
Mdlvis.
Ladik's MPQ Editor.
Python M2 Resizer.
BLP2PNG
WoWModelViewer.
Obj/3ds to mdx.

You also need this: http://filebeam.com/9217ab94e2dd009d379a304e98cbd535(Nullmodel.rar)

Okey, hope you have these now. This turtorial will let you even mod 3.3.5 and Cata models and not just TBC models as you maybe have been told are the only ones you can edit in Mdlvis.

1. If you want to mod a model from TBC (Not a model added in TBC but you have 3.3.5 have to be from TBC Client.) just export it with Ladik's and open in Mdlvis. But if you want to mod a 3.3.5 or Cata simply open your WoWModelViewer go to Item > Whatever > Select your model.
When you have the model you want go File > Export > Export to .3ds. Now  convert your .3ds file to .mdx with the Obj/3ds to mdx converter you should now have a .mdx.

2. Use the mdx to mdl format (3.3.5 and Cata step only).

3. Now you should have a mdl open it and your nullmodel.mdl and search for a row that says "Geoset" copy from here all the way down till it says "Bone" stop at the " } " above Bones. And copy that into the geoset part on nullmodel.mdl and take save as: Yourmodel.mdl. (Cata step only, also always keep a backup of nullmodel) I should also say that it may take a few tries before you get it to work. (Cata step only)

4.  Now open your new .mdl in Mdlvis, look if it shows up as it should which it probably does if it does, then simply copy-paste geoset by geoset from Yourmodel.mdl to Nullmodel.mdl. If your model uses many geosets and many different textures files. Simply open one of the texture files and if the textures all are 128x128 simply rescale the canvas size to 256x256 you should now have space for 4 textures, now simple copy-paste the others to this one. (NOT cata/wotlk step only)

5. Set back the texture map: Simply copy the geoset which has its own texture and its vertices and press u2 you can now easily move/scale it down to the new posistion of the uv-map :).

6. Convert your mdl back to mdx and run in through Converter_MDX_Lazy.exe (Simply drop it on it). It should convert without problems you should now have 1 .m2 and 1 .skin file, however we are not done yet. We have to rescale them so simply use the python resizer and decrease size by 50. (rescale by 0.02).

7. Add to patch and should now work.

Serifaz:
Great Tutorial :)


ps
This tutorial does not support animations correct?

phucko1:
No, but when I figure out how to convert animated I will post that to :).

Serifaz:
ok awesome look forward to it :)

Vel:
oh nice, great tutor, although I think many still can not do anything in MDlvis.

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