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texture problem with shoulders

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Serifaz:
Hey all :) I am trying to setup a texture in the dbcs for custom shoulders...
I am using Vel's custom armor set, and for kicks I wanted to see if I could make a custom display id for the armor and weapons. I have done ok so far, but all I can get to work on the shoulders is the bag icon,
and the model, but the texture just shows up green...
I don't think this is a texture problem because vel had it working.
I do think its a dbc problem... but as far as I know I put in all the correct info.
just to be sure what fields am I suppose to put the texture in for the shoulders?

Vel:
As far as I can remember for Shoulders need two textures (L and R) (90% of cases it is the same texture).


--- Quote from: "Serifaz" ---H green...
--- End quote ---
This means one of two:
wrong patch to BLP
wrong BLP format (see below)

It is necessary that the texture is located at:
... objectcomponents  shoulder  ...

Texture should be RGB (256 index will not work)
Texture should be a multiple of size
16
32
64
128
256
512
1024 e.t.c

Serifaz:
Ill try this... just a question. do I need to specify the textures for right and left, in the dbcs?

Vel:

--- Quote from: "Serifaz" ---Ill try this... just a question. do I need to specify the textures for right and left, in the dbcs?
--- End quote ---
yes

Serifaz:
were would I input them in the dbc's?
I tried putting them in row 15 and 16 ... but no luck :(

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