Forum > Texturing and 2D Art
[QUESTION] Switching Textureid on Geosets?
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phucko1:
Hello, Modcraft. I've made a new playable race but I have run into a problem: The Cloaks uses the "Body & Clothes" textureid and I want to switch them to use "Item Capes". What tool can I do this with? Already tried in PyModelEditor but that corrupted my model. Thanks for your time - Phucko1 :).
TheBuG:
--- Quote from: "phucko1" ---Hello, Modcraft. I've made a new playable race but I have run into a problem: The Cloaks uses the "Body & Clothes" textureid and I want to switch them to use "Item Capes". What tool can I do this with? Already tried in PyModelEditor but that corrupted my model. Thanks for your time - Phucko1 :). --- End quote ---
If you have the MDL you can just do it manually with a text editor. Just look which material ID (which are found nearly at the top, the first material ID = 0, the second = 1 etc etc) you want to switch, then at the end of a geoset the material ID can be changed by changing the number.
Vel:
This is easily done in pymodeleditor :
Root hairstyle 00 - base geoset (always visible) Root hairstyle 01-XXX (most likely 01-99) - hairstyles (in characters used 01 - 23)(sometimes) Bracers 01-XXX (most likely 01-99) - gloves (in characted used 01 - 04) Boots 01-XXX .... (in characters used 01-05(05 this is heavy plate boots(tier 910) Wristbands (most likely 01-99) - robe wristbands (only 02 and 03) (in characters used 02, 03) Tabard - only 02 (Others are not used) (most likely 02-99) (in characters used 02 only) Trouserskilt - 02 - Robe (others are not used) (most likely 02-99) (in characters used 02 only) Belt 02 (others unused) - heavy plate belt (tier 10 warrior) (in characters used 02 inly) Cape 02 - Full long (capes... 02-06 on characters) Cape 03 - Cut 1 Cape 04 - Forked (as paladin in warcraft 3) Cape 05 - average length Cape 06 - Cut 2 Pants 04 (heavy plate legs (tier 10 warrior) Ears 01 - flat ears 02 - normal ears (others unused) (on characters 01, 02) Eyeglows (03 - DK 01 02 - others (undeadsnelfs e.t.c)) - hardcoded only
There are also other types of geosets, but they are not used on the characters (only in NPC)
in MDLvis impossible select the types of geosets, it should be make in pymodeleditor, In textures section
what geosets i used on my custom character model? (fully work):
[spoiler:b58wxhaq]0(bodyclothes) Haitstyles/Root 00 1(HairBeard) Hairstyles/root 02 2(HairBeard) Hairstyles/root 03 3(BodyClothes) Bracers 02 4(BodyClothes) Boots 02 5(BodyClothes) bracers 04 6(bodyclothes) Boots 04 7(bodyclothes) bracers 03 8(bodyclothes) boots 03 9(bodyclothes) boots 05 10(bodyclothes) pants 04 11(bodyclothes) belt 02 12(bodyclothes) tabard 02 13(bodyclohtes) Trousers/Kilt 02 14(bodyclothes) Wristbands 02 15(bodyclothes) Wristbands 03 16(itemcapes) Cape 02 17(itemcapes) Cape 03 18(itemcapes) Cape 05 19(itemcapes) Cape 06 20(itemcapes) Cape 04 21(HairBeard) Hairstyles/root 04 22(HairBeard) Hairstyles/root 05 23(HairBeard) Hairstyles/root 06 24(HairBeard) Hairstyles/root 07 25(HairBeard) Hairstyles/root 08 26(hairbeard) Hairstyles/root 09 27(hairbeard) Hairstyles/root 10 28(hairbeard) Hairstyles/root 11 29(hairbeard) Hairstyles/root 12 30(hairbeard) Hairstyles/root 13 31(hairbeard) Hairstyles/root 14 32(hairbeard) Hairstyles/root 15 33(hairbeard) Hairstyles/root 16 34(bodyclothes) Ears 02 35(hardcoded) Eyeglows 03[/spoiler:b58wxhaq]
phucko1:
I know that the geosets are but it uses wrong texture... The cape geosets uses Body & Clothes textureid and I want to change it to Item & Capes textureid...
Also I don't have any MDL/MDX I used Blender.
phucko1:
Fixed the texture problem with the awesome 010Editor, but got another problem now: The cloak geosets gets half-transperant..
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