Forum > Texturing and 2D Art
Pandaren UV Problem
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Serifaz:
Hey guys... here I am again with another question x) But anyways. I am wondering how I would add the new textures from MoP to 3.3.5a I ported the model of the pandaren, But the UV's do not wrap the same way. I am wondering if I add the the textures in char sections if it will apply them to the model. Or if I have to completely redo the uv maps. if so I could use some help with doing this
anyways here is a pic of what is done sofar
Zim4ik:
i told you that you must re do all uv. and you not inputed ofs of texunits, so its kinda chrome model
TheBuG:
I also read that some textures have changed size, for example 512x512 can now be 1024x512, don't know if it would cause any issues, but just so you know.
Serifaz:
O.K. I got the uv's setup but I can't seem to put a blp in that is related to the model without crashing my client. I am saving the textures as 256 indexed non interlaced blp's then reconverting them to blp with png-blp but I crash every time I select a pandaren.
doresain:
i had a similar problem with a custom corrupted model, try to rebuild hardcoded textures list with m2modder.exe and remove alpha channel into .png before conversion in .blp
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