Forum > Texturing and 2D Art
Transparency in Texture
(1/2) > >>
tok124:
Hello, I have a texture with some transparancy. its a feather with transparent background, Im trying to import that to wow but its not transparent ingame. So what is needed for the trasparency to work?
What i have done in blender 1. (Material Tab) transparency > Alpha to 0 2. (Texture Tab) Influence > Diffuse > Check checkbox for Alpha.
Transparency works perfect in blender. Even when i do a render but it does not work ingame. So what am i doing wrong?
sshroud:
How did you convert the .blp? Not sure if all blp converters deals with the alpha channel. Also how is the texture used? Textures used in .WMOs needs a special flag set in the .WMO to handle transparency. Most texture sources should handle transparency just fine though.
tok124:
--- Quote from: "sshroud" ---How did you convert the .blp? Not sure if all blp converters deals with the alpha channel. Also how is the texture used? Textures used in .WMOs needs a special flag set in the .WMO to handle transparency. Most texture sources should handle transparency just fine though. --- End quote --- Thanks for reply. The texture is converted using BLP Converter. Its a console program. And its used as an shoulder item ingame
tok124:
So... Does anyone have an BLP Converter that can handle Alpha Channel?
sshroud:
--- Quote from: "tok124" ---So... Does anyone have an BLP Converter that can handle Alpha Channel? --- End quote ---
If you want a GUI with fine control over the transparency I'd recommend BLPlab.
Navigation
[0] Message Index
[#] Next page
|