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Transparency in Texture

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tok124:
Hello, I have a texture with some transparancy. its a feather with transparent background, Im trying to import that to wow but its not transparent ingame. So what is needed for the trasparency to work?

What i have done in blender
1. (Material Tab) transparency > Alpha to 0
2. (Texture Tab) Influence > Diffuse > Check checkbox for Alpha.

Transparency works perfect in blender. Even when i do a render but it does not work ingame. So what am i doing wrong?

sshroud:
How did you convert the .blp? Not sure if all blp converters deals with the alpha channel. Also how is the texture used? Textures used in .WMOs needs a special flag set in the .WMO to handle transparency. Most texture sources should handle transparency just fine though.

tok124:

--- Quote from: "sshroud" ---How did you convert the .blp? Not sure if all blp converters deals with the alpha channel. Also how is the texture used? Textures used in .WMOs needs a special flag set in the .WMO to handle transparency. Most texture sources should handle transparency just fine though.
--- End quote ---
Thanks for reply. The texture is converted using BLP Converter. Its a console program. And its used as an shoulder item ingame

tok124:
So... Does anyone have an BLP Converter that can handle Alpha Channel?

sshroud:

--- Quote from: "tok124" ---So... Does anyone have an BLP Converter that can handle Alpha Channel?
--- End quote ---

If you want a GUI with fine control over the transparency I'd recommend BLPlab.

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