Forum > Texturing and 2D Art
[SOLVED] Custom minimap not appearing
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Roarl:
Hi folks,
I followed Steff's minimap tut (very helpful btw!! :D) and... well as the title says it's not working, the minimap stays transparent... :/
So basically :
* I did use tabs in md5translate.trs * I did put the md5translate.trs file and all the blp's in Textures/Minimap * I did make sure I used 256x256 textures which I converted with BLPConverter6 * I also tried renaming "map2_2.blp" into "map2_02.blp" as Will mentioned at the last page of the tutorial thread, and I even moved all my adt's from [2;2]->[7,7] to [19; 13]->[24;18] to make sure it wasn't because I had only one figure per coordinate in my adt file names * Finally, I did sort the "dir:" list in alphabetical order Here's my modification to md5translate.trs :
--- Code: ---dir: Ashael Ashaelmap19_13.blp Ashael22.blp Ashaelmap19_14.blp Ashael23.blp Ashaelmap19_15.blp Ashael24.blp Ashaelmap19_16.blp Ashael25.blp Ashaelmap19_17.blp Ashael26.blp Ashaelmap19_18.blp Ashael27.blp Ashaelmap20_13.blp Ashael32.blp Ashaelmap20_14.blp Ashael33.blp Ashaelmap20_15.blp Ashael34.blp Ashaelmap20_16.blp Ashael35.blp Ashaelmap20_17.blp Ashael36.blp Ashaelmap20_18.blp Ashael37.blp Ashaelmap21_13.blp Ashael42.blp Ashaelmap21_14.blp Ashael43.blp Ashaelmap21_15.blp Ashael44.blp Ashaelmap21_16.blp Ashael45.blp Ashaelmap21_17.blp Ashael46.blp Ashaelmap21_18.blp Ashael47.blp Ashaelmap22_13.blp Ashael52.blp Ashaelmap22_14.blp Ashael53.blp Ashaelmap22_15.blp Ashael54.blp Ashaelmap22_16.blp Ashael55.blp Ashaelmap22_17.blp Ashael56.blp Ashaelmap22_18.blp Ashael57.blp Ashaelmap23_13.blp Ashael62.blp Ashaelmap23_14.blp Ashael63.blp Ashaelmap23_15.blp Ashael64.blp Ashaelmap23_16.blp Ashael65.blp Ashaelmap23_17.blp Ashael66.blp Ashaelmap23_18.blp Ashael67.blp Ashaelmap24_13.blp Ashael67.blp Ashaelmap24_14.blp Ashael73.blp Ashaelmap24_15.blp Ashael74.blp Ashaelmap24_16.blp Ashael75.blp Ashaelmap24_17.blp Ashael76.blp Ashaelmap24_18.blp Ashael77.blp --- End code --- Does anyone have any idea why this is happening?
Thank you in advance for your time and consideration! :D
Roarl:
Solved it!
I don't understand why (maybe you guys do understand? If so, I'd be grateful if you could explain me) but the game would not read my version of the md5translate.trs file because it was in the enUS directory.
I just created a new MPQ "Patch-4.MPQ", put my minimap files into it and placed this little guy with the standard data patches in the "Data" folder. Worked like a charm.
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