Forum > Level Design
Can't find my custom map in Noggit
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Steff:
But in your old screenshot noggit show your area name? So where is your problem?
Amaroth:
*sigh* I trusted you guys to actually help him :D.
When you create a new map, it does NOT have any areas set. When no AreaID is set to ADT/chunk, it is displayed as Duskwood: Cementary area. Thats default area client uses where no other is set. Thats all. Its not any kind of bug or major problem you should be concerned about. If you don't know/remember how to create a new map, consult beginner tutorials. For example this one.:
If you want to create new AreaID, you need to create it in AreaTable.dbc. You can just copy already existing area, change its name, areabit value and its parent area (and map it is on), optionally ambience and music and you are basically done. Google AreaTable.dbc to get overview of DBC's structure. Consult tutorials for DBC editing (I've got one on YT channel for example). - AreaTable.dbc: https://wowdev.wiki/DB/AreaTable - How to edit DBCs:
If you want to apply AreaID to your map, use AreaID paint tool - its the one with map icon. If you have version where no extra panel appears when you select this tool, press X to view areas. - ctrl+click to select area on chunk you click on - shift+click to apply selected area on chunk you click on - menu Assist, Set Area ID to apply selected area on whole ADT - click into panel which is opened by X key to select area there - if you select area and list of another areas appear - those are basically subareas. While just viewing list of subareas without having any of them selected, you have parental area selected. When you click on any subarea, subarea is selected instead.
You can use both areas and subareas. For example, chunk can have Elwynn Forest area, or Elwynn Forest: Goldshire subarea. Both is possible and both works. For further questions about how to use Noggit consult beginner tutorials and Help panel in Noggit (accessed by key H or in Help menu).
Kobiesan:
--- Quote from: Amaroth on May 26, 2017, 10:37:49 am ---*sigh* I trusted you guys to actually help him :D.
When you create a new map, it does NOT have any areas set. When no AreaID is set to ADT/chunk, it is displayed as Duskwood: Cementary area. Thats default area client uses where no other is set. Thats all. Its not any kind of bug or major problem you should be concerned about. If you don't know/remember how to create a new map, consult beginner tutorials. For example this one.:
If you want to create new AreaID, you need to create it in AreaTable.dbc. You can just copy already existing area, change its name, areabit value and its parent area (and map it is on), optionally ambience and music and you are basically done. Google AreaTable.dbc to get overview of DBC's structure. Consult tutorials for DBC editing (I've got one on YT channel for example). - AreaTable.dbc: https://wowdev.wiki/DB/AreaTable - How to edit DBCs:
If you want to apply AreaID to your map, use AreaID paint tool - its the one with map icon. If you have version where no extra panel appears when you select this tool, press X to view areas. - ctrl+click to select area on chunk you click on - shift+click to apply selected area on chunk you click on - menu Assist, Set Area ID to apply selected area on whole ADT - click into panel which is opened by X key to select area there - if you select area and list of another areas appear - those are basically subareas. While just viewing list of subareas without having any of them selected, you have parental area selected. When you click on any subarea, subarea is selected instead.
You can use both areas and subareas. For example, chunk can have Elwynn Forest area, or Elwynn Forest: Goldshire subarea. Both is possible and both works. For further questions about how to use Noggit consult beginner tutorials and Help panel in Noggit (accessed by key H or in Help menu).
--- End quote ---
So I followed your video but noggit still will not find my map.
This is what my project folder looks like:
Inside data is my custom patch containing map.dbc and mapdifficulty.dbc
Inside DBFilesClient is Map.dbc and MapDifficulty.dbc
My noggit conf for 3.1222 is as follows:
--- Code: ---#This is a config file template. To use it rename into noggit.conf and set your options #Edit this to your WoWFile!!! Path = C:\Users\Kobe\Games\World of Warcraft WOTLK - Copy\World of Warcraft\
#Edit this to your Project-Directory and uncomment if you want to use it! ProjectPath = C:\WoW Servers\Trinity Eluna Server\bin\RelWithDebInfo\dbc\
#Set this to the file where you will import models list from #ImportFile = Path to Import file
#Set this to the WMV log file wmvLogFile = C:\Users\Kobe\Desktop\WoW Server Modding\Custom Zones\WMV_Binary_v0701_r500_Win64\userSettings\log.txt
#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power. #1024 is the standard value and will be taken if you do not set this value. FarZ=2048
#Set this to true to enable tablet support TabletMode=false
--- End code ---
And within my World is Maps\Tatooine
Noggit still can't find it.
Also, I do not have import.txt. I watched your video on noggit setup and I appear to have everything correctly set but I am missing import.txt.
Amaroth:
Your files are in ..\WoW Server Modding\Custom Zones\ directory. You have completely different paths in ProjectPath and Path. Don't be surprised that Noggit can't find your files, when they are completely elsewhere then where its paths lead to :P.
Kobiesan:
--- Quote from: Amaroth on May 27, 2017, 08:36:17 am ---Your files are in ..\WoW Server Modding\Custom Zones\ directory. You have completely different paths in ProjectPath and Path. Don't be surprised that Noggit can't find your files, when they are completely elsewhere then where its paths lead to :P.
--- End quote ---
--- Code: ---#This is a config file template. To use it rename into noggit.conf and set your options #Edit this to your WoWFile!!! Path = C:\Users\Kobe\Desktop\WoW Server Modding\Custom Zones\
#Edit this to your Project-Directory and uncomment if you want to use it! ProjectPath = C:\Users\Kobe\Desktop\WoW Server Modding\Custom Zones
#Set this to the file where you will import models list from #ImportFile = Path to Import file
#Set this to the WMV log file wmvLogFile = C:\Users\Kobe\Desktop\WoW Server Modding\Custom Zones\WMV_Binary_v0701_r500_Win64\userSettings\log.txt
#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power. #1024 is the standard value and will be taken if you do not set this value. FarZ=2048
#Set this to true to enable tablet support TabletMode=false
--- End code ---
Still can't find my map.
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