Forum > Tutorials
[TUTORIAL] Injecting Alphamaps
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Calibur:
I know this thread is old, but there is no other tutorial like this on the web. At least not any that I can find. So I'm going to have to post my question here.
I understand the whole method and how to do this. But it is very hard to set your mind in the painting and texturing as there are only two colors to work with, it doesn't look like anything tbh ( and I know its only a texture). This is even harder without a tablet.
It's my understandng that the black areas of each image are transparent on the adt. So that the layer beneath the one edited, will show through the black areas. But when you for example texture the ground, then you'll have to keep the mountain areas black to avoid getting the ground texture on them? And painting the texture from scratch by hand is very difficult without a tablet... I think I'll have to buy one.
Would it be possible to use a basic ground texture image found on the web, make it seamless and then just apply it to all the adts?.
Btw, my method for doing this is just that I've created an image just as big as my map. Which is 4 times 4 adts. So the image is 4096x4096, then I just devide it with the slice tool and get 16 separate images at 1024x1024 for each adt per texture. Won't that work?
God this is hard. But great tutorial! Thanks.
Kaev_old:
EDIT: Just used FuBa to export the Alphamaps.
Steff:
Yes use FuTa and Grayscale output. he colored layers are useless. I writen in the moment on the part of the Starting Tutorial covering the alpha im and export. Will take some days then its done.
hinur:
Hi!
I followed your tutorial but when I try and extract the ADT file to png, nothing happens. Does anyone know how to fix this? (If needed, i can provide my ADT files)
Jøk3r:
Try out Futa for importing/ exporting. It can be found here on the forum.
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