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Level Design - General Layout Guidelines
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TheBuG:
--- Quote from: "Elinora" --- because ofcourse there is no nature in real life that is perfectly flat. --- End quote ---
Lies, go to the Netherlands! (Picture!)
Besides that, not a bad guide, but remember that it might not apply to battlegrounds (in general they are mostly symmetric).
Steff:
Another tip is to start with details doodad sets and detail doodads and have a look that they fit. I just started to dd ground effects and find out that then the mass of doodads i have already spawmed dont fit to the ground effects sets.
Elinora:
Yeah steff when I get back to work i'll add it, And.. Screw netherlands :'(
TheBuG:
--- Quote from: "Elinora" ---Yeah steff when I get back to work i'll add it, And.. Screw netherlands :'( --- End quote ---
:( :cry:
Elinora:
--- Quote from: "TheBuG" --- --- Quote from: "Elinora" ---Yeah steff when I get back to work i'll add it, And.. Screw netherlands :'( --- End quote ---
:( :cry: --- End quote --- <3
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