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Level Design - General Layout Guidelines

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TheBuG:

--- Quote from: "Elinora" --- because ofcourse there is no nature in real life that is perfectly flat.
--- End quote ---

Lies, go to the Netherlands! (Picture!)

Besides that, not a bad guide, but remember that it might not apply to battlegrounds (in general they are mostly symmetric).

Steff:
Another tip is to start with details doodad sets and detail doodads and have a look that they fit. I just started to dd ground effects and find out that then the mass of doodads i have already spawmed dont fit to the ground effects sets.

Elinora:
Yeah steff when I get back to work i'll add it, And.. Screw netherlands :'(

TheBuG:

--- Quote from: "Elinora" ---Yeah steff when I get back to work i'll add it, And.. Screw netherlands :'(
--- End quote ---

 :(   :cry:

Elinora:

--- Quote from: "TheBuG" ---
--- Quote from: "Elinora" ---Yeah steff when I get back to work i'll add it, And.. Screw netherlands :'(
--- End quote ---

 :(   :cry:
--- End quote ---
<3

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