Forum > "Retro-Porting"
[QUESTION] Converting MOP & Cata -> Wotlk (m2's & tilesets)
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Devwaza:
First off, I'm sorry to bring up this since I'm sure it's been brought up before. But I've searched around some tonight, and can't seem to find any tutorial or enough information to figure this stuff out.
So to clarify, I want to convert doodad .m2's and tilesets - not item/character/creature .m2's. Yeah, I also know people have shared what I'm looking to accomplish. But all of these four patches containing the wanted files got broken links.
So if I could get some help here either with tutorial for converting or someone sharing the patches, I would really appreciate it :)
Ascathos:
The main problem with ground doodads converting is simple, <lk does not support animated doodads. These animations are automatically blocked. Tilesets can just be switched over and should work.
Devwaza:
--- Quote from: "Ascathos" ---The main problem with ground doodads converting is simple, <lk does not support animated doodads. These animations are automatically blocked. Tilesets can just be switched over and should work. --- End quote ---
Is there no way of removing animation then? And if you would, could you explain how converting is done, please? I really would want to have converted cata and mop doodads for the weekend :)
Ascathos:
--- Quote from: "Devwaza" --- --- Quote from: "Ascathos" ---The main problem with ground doodads converting is simple, <lk does not support animated doodads. These animations are automatically blocked. Tilesets can just be switched over and should work. --- End quote ---
Is there no way of removing animation then? And if you would, could you explain how converting is done, please? I really would want to have converted cata and mop doodads for the weekend :) --- End quote --- Tilesets can be 1:1 copied. Applying them is tricky, but possible. I think you have to place them into your project folder, and noggit loads them up. I may be wrong.
I think you can port the doodads and remove their animations - however, someone else is most likely going to correct me.
schlumpf:
Noggit loads tileset names from aggregated MPQ listfiles, thus you need to pack them once so their name exists, while the actual data may be on disk.
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