Forum > "Retro-Porting"

[RELEASE] [WotLk] Character Models(no npc)

<< < (86/87) > >>

Finsternis:
I not rly work for tbc, just the tileset mod, but im sure you need it too, if i would do it for tbc.
And yup i dont plan it^^

goodron:
Hi Finsternis.
Thanks again for the amazing work you have done making these patches for WotLK. Could I ask for your help or advice? I really like the new character screens that this patch has. Is there any simple way how to separate them into standalone patch? I would like to integrate them with Leeviathans mod, if you don't mind such intension.

St1mlol2:
Hi, thank you for your work, this is great! I encountered a bug that I can’t fix myself. The called infernal is too huge, its shadow covers half of Azeroth)) It would be cool if you fixed it in the next update, I think the size of the infernal is just right in BFA.
https://monosnap.com/file/QEfaknzmFcWOJDrqYHEwums0QUJ8nl

Finsternis:
I know this bug and it is same as the Boar, i cant make them smaller with the dbc.
I found a way to make this in blender but that make other problems and i dont want do it at moment.

Anyway i make a really small update of Patch-G that fix jumping animation from n11 mount and 2 texture visuals on spells.

Edit: I Posted that on the wrong thread <-<

Tasarau:

--- Quote from: Finsternis on May 01, 2020, 03:57:34 pm ---I know this bug and it is same as the Boar, i cant make them smaller with the dbc.
I found a way to make this in blender but that make other problems and i dont want do it at moment.

Anyway i make a really small update of Patch-G that fix jumping animation from n11 mount and 2 texture visuals on spells.

Edit: I Posted that on the wrong thread <-<

--- End quote ---

Greetings, there are plans to make npc's in HD too?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version