Forum > Tutorials
[TUTORIAL] for creating a new class
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Shutok2:
Nice work! Maybe using colors and titles it would be more atractive ;D
akriso:
Thank you, now very little free time ... As soon as I'll have an hour free, I dooformlyu postrayus guidance and a closer look at the work on the necessary dbc and lua / xml files, as well as making more visual design. :ugeek:
osler:
Getting an error when compiling:
--- Code: ---14>game.lib(ScriptLoader.obj) : error LNK2019: símbolo externo "void __cdecl AddSC_nigromante_spell_scripts(void)" (?AddSC_nigromante_spell_scripts@@YAXXZ) sin resolver al que se hace referencia en la función "void __cdecl AddSpellScripts(void)" (?AddSpellScripts@@YAXXZ) --- End code ---
Translation to english:
--- Code: ---14>game.lib(ScriptLoader.obj) : error LNK2019: external simbol "void __cdecl AddSC_nigromante_spell_scripts(void)" (?AddSC_nigromante_spell_scripts@@YAXXZ) without resolving which refers in function "void __cdecl AddSpellScripts(void)" (?AddSpellScripts@@YAXXZ) --- End code ---
I applied patches manually, and all seems to be correct. May be the merge with the Mmaps branch the cause of the error? (It has no relation as i see, but i don´t know so much about C++) Also, i get 1 ommited: ========== Generate: 15 correct, 1 incorrect, 0 updated, 1 ommited ==========
akriso:
check-you can build a core if you have a clean source?)
osler:
Whein i compile a fresh one i don´t get any error: ========== Generate: 16 correct, 0 incorrect, 0 updated, 1 ommited ==========
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