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[TUTORIAL] for creating a new class

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Shutok2:
Nice work! Maybe using colors and titles it would be more atractive ;D

akriso:
Thank you, now very little free time ... As soon as I'll have an hour free, I dooformlyu postrayus guidance and a closer look at the work on the necessary dbc and lua / xml files, as well as making more visual design.  :ugeek:

osler:
Getting an error when compiling:

--- Code: ---14>game.lib(ScriptLoader.obj) : error LNK2019: símbolo externo "void __cdecl AddSC_nigromante_spell_scripts(void)" (?AddSC_nigromante_spell_scripts@@YAXXZ) sin resolver al que se hace referencia en la función "void __cdecl AddSpellScripts(void)" (?AddSpellScripts@@YAXXZ)
--- End code ---

Translation to english:

--- Code: ---14>game.lib(ScriptLoader.obj) : error LNK2019: external simbol "void __cdecl AddSC_nigromante_spell_scripts(void)" (?AddSC_nigromante_spell_scripts@@YAXXZ) without resolving which refers  in function "void __cdecl AddSpellScripts(void)" (?AddSpellScripts@@YAXXZ)
--- End code ---

I applied patches manually, and all seems to be correct. May be the merge with the Mmaps branch the cause of the error? (It has no relation as i see, but i don´t know so much about C++)
Also, i get 1 ommited:
========== Generate: 15 correct, 1 incorrect, 0 updated, 1 ommited ==========

akriso:
check-you can build a core if you have a clean source?)

osler:
Whein i compile a fresh one i don´t get any error:
========== Generate: 16 correct, 0 incorrect, 0 updated, 1 ommited ==========

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