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[TUTORIAL] Custom Model Treepath(or: Reskinning objects)

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phantomx:

--- Quote from: "blizzblack2008" ---
--- Quote from: "phantomx" ---You have to rotate it and then set those coordinates in the vx_vars_init.lua
--- End quote ---
Thanks for responding but:
How do I rotate the model? :?:  :?:
--- End quote ---

"facing"

blizzblack2008:

--- Quote from: "phantomx" ---
--- Quote from: "blizzblack2008" ---
--- Quote from: "phantomx" ---You have to rotate it and then set those coordinates in the vx_vars_init.lua
--- End quote ---
Thanks for responding but:
How do I rotate the model? :?:  :?:
--- End quote ---

"facing"
--- End quote ---
Hello again, sorry for ignorance, edit [facing], but keeps coming as before. Please take a look.

Much of this and I do not expect you to help me .Many thanks for your answers.

Valkryst:
Hey,

I just attempted to swap the roof texture of a certain WMO while following this tutorial, but I seem to have either messed up one of the steps or run into an error. The video below shows what I've been doing after extracting the WMO, texture I want to use, and renaming the texture that I want to use.

If anyone that knows how to swap textures has a few minutes, can you take a look and tell me if you see a step that I've done wrong or something else that I could try doing?

Thanks.

[media:29mao368]https://www.youtube.com/watch?v=hJvbJcBQTY0&feature=youtu.be[/media:29mao368]

-------------------------------

Edit:

I found out that the error was caused because the model couldn't find the group files that it required.

There is still one more error though, whenever I move away from the texture, it slowly turns black.

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