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[TUTORIAL] Custom Model Treepath(or: Reskinning objects)
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phantomx:
--- Quote from: "blizzblack2008" --- --- Quote from: "phantomx" ---You have to rotate it and then set those coordinates in the vx_vars_init.lua --- End quote --- Thanks for responding but: How do I rotate the model? :?: :?: --- End quote ---
"facing"
blizzblack2008:
--- Quote from: "phantomx" --- --- Quote from: "blizzblack2008" --- --- Quote from: "phantomx" ---You have to rotate it and then set those coordinates in the vx_vars_init.lua --- End quote --- Thanks for responding but: How do I rotate the model? :?: :?: --- End quote ---
"facing" --- End quote --- Hello again, sorry for ignorance, edit [facing], but keeps coming as before. Please take a look.
Much of this and I do not expect you to help me .Many thanks for your answers.
Valkryst:
Hey,
I just attempted to swap the roof texture of a certain WMO while following this tutorial, but I seem to have either messed up one of the steps or run into an error. The video below shows what I've been doing after extracting the WMO, texture I want to use, and renaming the texture that I want to use.
If anyone that knows how to swap textures has a few minutes, can you take a look and tell me if you see a step that I've done wrong or something else that I could try doing?
Thanks.
[media:29mao368]https://www.youtube.com/watch?v=hJvbJcBQTY0&feature=youtu.be[/media:29mao368]
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Edit:
I found out that the error was caused because the model couldn't find the group files that it required.
There is still one more error though, whenever I move away from the texture, it slowly turns black.
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