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[TUTORIAL] Custom Model Treepath(or: Reskinning objects)
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Jack:
--- Quote from: "larrylaffer" ---Just one question: If i want to duplicate an in-game object, for example a mount, in order to make customs mounts, i would need to modify also the DB and/or the DBC? --- End quote ---
If you want to create a new item that uses the same mount or item appearance you'd have to only duplicate the SQL entries on your server and give them a new ID and name (name isn't even required but then your items would be completely the same), or just lookup the displayID of the item/model you want to use and create new items from scratch using wow-v or some other WoW private server item creator. Keep in mind that items and models (monsters, mounts, characters) use different displayIDs.
So basically the solution to your question doesn't involve anything mentioned in this tutorial :usad:
Khira:
Hi, if you want add a mount, you need to duplicate the spell too. It is an exemple of new mounts (so new spells) :
--- Quote --- Preview : http://www.model-changing.com/files/Mec ... e-64-B.swf
Spells :
Attention : NPC 60000, 60001, 60002, 60003 will be use by the patch.
Spell 76600 : Mécano-tank modèle 58-B Spell 76601 : Mécano-tank modèle 75-G Spell 76602 : Mécano-tank modèle 50-R Spell 76603 : Mécano-tank modèle 47-B
[french] Ce qui a été fait : - Déplacement de l'Attachment Point du modèle pour que le personnage se retrouve au bon endroit (.m2). - Modification de la caméra du modèle pour un affichage correct dans l'onglet Montures (.m2). - Ajout des icônes (SpellIcon.dbc). - Ajout du modèle (CreatureModelData.dbc). - Ajout des différents skins (CreatureDisplayInfo.dbc). - Ajout des sorts (Spell.dbc). - Requêtes SQLs sur la base de données. [/french]
Download : 3.3.3.a.NewMounts.rar --- End quote ---
larrylaffer:
I already know that i have to duplicate an ID in the sql server in order to create the item. But what i wanted to know, is if what i must do in order to duplicate a display object in order to customize it.
If i duplicate a mount and customize his textures, i will also customize the textures of the original mount, cus both items will have assigned the same textures. What i want to do is to duplicate the object and assign his own set of textures, just like Eluo do with an doodad.
Regards.
Jack:
Eluo isn't adding an additional texture treepath to an existing model in this tutorial, he's copying a model and pasting it into a new treepath so a duplicate of the old model is in the client (which is the best thing if you also want to edit the vertices of the model) and thus the new model can be referred to as a sort of "custom" model or at least it's a new one. Unless you're using these models for spawning you will have to assign a displayID to that model (and maybe some other attributes), which can be done in the DBCs. There are DBCs where you'll have to enter the model treepath and the ID you want it to be.
The DBC you'll have to use when doing mounts or characters etc is http://madx.dk/wowdev/wiki/index.php?ti ... ayInfo.dbc whereas the DBC for items is http://madx.dk/wowdev/wiki/index.php?ti ... ayInfo.dbc
Herbalism:
Hey I followed the guide exactly 100%, but when I open up WMV there is no new treepath in there.
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