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[TUTORIAL] Custom NPC Creation

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Freigeist:
One Question; and where to put the model file? This only changes Equip/Texture to me.

lG,

Tjuki:
Thank you very much =)

Shakar:
I'm having a problem with the beginning of the tutorial...

When I export the model to 3DS, all the program does is crash after making a 3ds file (I'm assuming it's the model itself) but it isn't making a TGA with it as I'm assuming that's what it's supposed to do.

I looked on the WMV site that you have linked, but I don't see R770 as you said is required in the post anywhere on the site.

Any clue on what is going on? I'd like to create custom NPCs for my future RP server, but I'm not really wanting to do it with the already pre-made displays from Blizzard. Any idea on what I could do about it?

EDIT:
I managed to get a model viewer to get the tga made so the crashing isn't an issue now...

My new issue, how ever, is that now the display id I based my new textures on are now all green with a hood and cape I never gave them, and the Texture I made isn't showing up on the ID I gave it...

Nupper:
My first temp came as a green troll with only hair and shoulders working.
my second attempt got me

Steff:
Could someone suply the R770 version of ModelViewer?

The one I have crash on 3ds export and the current once have no 3ds export.

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