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[TUTORIAL] Custom NPC

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NewGotham:
It's worth keeping this handy:

In the creature_template database, ModelID refers to creaturedisplayinfo.dbc
Column 3 in CreatureDisplayInfo.DBC is the entry in CreatureDisplayInfoExtra.DBC.
The entry in CreatureDisplayInfoExtra.DBC determines clothing, geosets and skin/textures.

That means every unique combination you make is going to require two DBC edits and two database entries (creature_template and creature_model_info for the bounding box).

However, if you're making custom textures (and really, who isn't?), it's infinitely worth it to have a few dozen (if not hundreds of) custom NPCs with unique textures on unique combinations instead of just making copies under creature_template and renaming them.

Ariuss:
Well got a kinda funny problem. I've made everythingh (right in my opinion) but still texture in game didn't changed.
CreatureDisplayInfo.dbc - [attachment=2:t4vpyouv]CreatureInfo.jpg[/attachment:t4vpyouv]
CreatureDisplayInfoExtra.dbc - [attachment=1:t4vpyouv]CreatureInfoExtra.jpg[/attachment:t4vpyouv]
MPQ file - [attachment=0:t4vpyouv]MPQ file.jpg[/attachment:t4vpyouv]

Valkryst:
Just a quick note. None of the images in the OP seem to be working.

Tuskeh:
I'm having a problem with the hair again - I can't get it textured in game. The armor works, the skin works, the hair is just untextured. I've tried everything I can possibly think of - dozens of different BLP converters, converters that go straight from TGA to BLP, different ModelViewers. I've gone over the DBC edits over and over again and I can't find any errors. I just keep getting the hair problem. Do you folks have any suggestions? It's driving me insane.

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