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Modcraft community

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Krysík:
I can understand that, but then there should be made a compromise, so people will have no problems with that concept

Steff:
the most new posts hit on already spotted probems.

host will change the nexts weeks. modcraft.io is then the only main domain.

the version is a tast thing and depends on what you do.  rp servers or projects like  maruum that dont care about blizzlike working scripts are good on wod.  wotlk seams to be more stable then wod if you do a blizzlike server.

for me wod is the way to go.  and modcraft should also cover this 2 versions.

about tutorials .  yes it would be nice to have more good tutorials.  at this point the community is in charge.
i can not handle it alone to do all ;)

creating a workgroup to rework or create new parts for the beginners guide in his given style would be a nice thing.

as written is an static content page planed to give informations to get better into the scene and easyer find informations.

Method:
You can consider me a forum lurker here on Modcraft -- I also frequent Ownedcore and Ac-Web and have lurked and seldom contributed on those for several years, although I do experiment and make content in my freetiime myself, I rarely develop anything that's noteworthy due to my novice skill.

I posted this in another section originally, but here goes:

The problem with Modcraft is, I feel there are no serious compiled guides or tutorials for the brand new modder.  in one case when starting out --  I even had to pay for a private session on skype to learn some basics. So, let me explain why Modding is so caged and hard to get into right now:

A lot of the developers on Modcraft, Ownedcore and Ac-web that are actually REALLY good at what they develop by themselves rarely write any guides, tutorials or documentation for their work. I'm not saying that's true of "Every single" developer, but it happens a lot.

What I'm saying is; the vast majority of content posted here on Modcraft, Ownedcore or Ac-Web has very little context attached with it. I'd go as far as to say, A 'Release' is like a Code-dump on StackOverflow, it's a piece of content that people can use (steal) with no context attached.

And, How can you possibly effectively use and learn from content, nevermind, understand the context of content if none is given? You may say 'General programming/etc/etc knowledge' and that's fine, but for the majority of noob modders they don't have this same experience as some of the veterans on here.

The prime reason why Veteran Developers don't want to share content is because developers don't want noobs stealing their content and refactoring it. and that definitely happens, So let's analyse that problem logcially, we have a bunch of morons in the model swapping section of Ownedcore asking for free swaps. And you know what? I'm certain MOST of those people would simply VANISH or someone would APPEAR to post solutions for them if there actually were just 'a few' decent guides available that were kept up to date and kept up to current practice.

How can anyone seriously expect people to learn new things and try things out for themselves (even simple, basic things in an experts eyes) when there are no good entry point tutorials or guides? We are progressive, but nowhere near enough. Modcraft has plenty of worldbuilding guides, but not so much on cinematic creation, quest designing, mob pathing, custom models, DBC editing, porting or other important content creation.

--

The crux of my point here, is that, not every noob modder has the time to strip back WoW by themselves and figure it out by themselves, and logically, it doesn't even make sense for people to really do this in 2015, when the wheel has already been established for almost a decade. I'm not saying there should be an 'engine' but some serious wealth of textual walkthrough would seriously help our community as a whole, we'd get waves of new curious modders trying their own hand.

If I've learnt anything from the Modcraft community, it's that very skilled individuals will take and have took the time to learn to craft unique things, and these people are the pillars of our community, we have awesome stuff like Fallout models ported into WoW, water shaders in 3.3.5, backporting of everything from weapons to entire zones, custom world objects. but are there any guides, for any of this? Not really.

Tl;dr

To Conclude, There is no shared 'library' on Modding Sites there is no requirement nor incentive to document or post helpful guides, no common goal, no discouraging theft. Modcraft is composed of solo developers in their own corners doing their own thing and showing their albeit awesome custom content when they have the time, but they give zero context, and alas, people can't learn.

In short, we need LESS 'release' MORE 'guide & tutorial'

LESS  'hand out' and 'MORE 'learn it from me"

spik96:

--- Quote from: "Method" ---The problem with Modcraft is, I feel there are no serious compiled guides or tutorials for the brand new modder.  in one case when starting out --  I even had to pay for a private session on skype to learn some basics. So, let me explain why Modding is so caged and hard to get into right now:

--- End quote ---

And what did you learn ? What were the things you did not understand at first ? The type of files there is in the WoW client ? How to edit them ? How to make an MPQ to put them ingame ? That's really the most important information. It's kind of hard to put yourself at a lower level of knowledge because you tend to forget what were the things you did not know.

I think a lot of basic tutorials do exist. But when people come and see something cool, they look for a tutorial, and when they find it, if they can't understand it they are lost. I think a solution would be, on the top of every tutorial, indicate the list of required tutorials to know before starting this one.

Method:

--- Quote from: "spik96" ---And what did you learn ? .
--- End quote ---

I was focusing on learning 1.12.1 content creation technique, mainly revolved around the addition of updated models, quests/cinematics and zones.

 most of the posters I found that posted 1.12.1 content frequently didn't really give helpful posts, despite a plethora of posters asking for their methodologies, and 3.3.5 posters seemed pretty established with guides and tutorials almost everywhere.

In short, I invested a lot of time into learning, and tools people were using were removed, guides were linear and only focused on the very basic creation technique. After months of effort I eventually made some edits which were buggy (since I was backporting Blood Elf's to 1.12.1), and nobody really had helpful solutions.


--- Quote from: "spik96" ---What were the things you did not understand at first ?.
--- End quote ---

When I started I was unfamiliar with WoW's file system, but that became incredibly simple within a few months, DBC edits I found challenging, but there were guides there for this and it got simplier. Things I still do not understand go beyond the basics, and nobody really has these in-depth guides I've been requesting. Like I've said before, everything from worldbuilding to level design, quest creation and 3d modeling, everything is vague and there's no serious guides out there.


--- Quote from: "spik96" --- That's really the most important information. It's kind of hard to put yourself at a lower level of knowledge because you tend to forget what were the things you did not know.

I think a lot of basic tutorials do exist. But when people come and see something cool, they look for a tutorial, and when they find it, if they can't understand it they are lost. I think a solution would be, on the top of every tutorial, indicate the list of required tutorials to know before starting this one

.
--- End quote ---

You're right.

And that's what I'm requesting. A "Tutorial Book" that EVERYONE contributes too, everyone helps design, and then we can all use it as a standard practice, and new modders can go directly to the book as a point of reference. Not scattered all over every WoW forum in existence.

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