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[WIP] The reason why i have no time

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Eluo:
Sure :)
[spoiler:37lwkj2d][/spoiler:37lwkj2d]

And here a pic of the progress of the city:
[spoiler:37lwkj2d][/spoiler:37lwkj2d]
Not even nearly finished and doesn't look very pretty right now...
No doodads + many more wmos have to be placed :s
Sorry for the just-noggit-screens. Didn't make a ingame test atm.

Crashed:
Damn that's IMPRESSIVE! Keep up the good work!

SirFranc:
The keep is not convincing... a bit too messy if you ask :S
I see you used the wotlk alphamaps :D great job, i wonder how did you even manage to get them ç_ç

Eluo:
Yeah i know^^ it was my intention to have it looking a bit complex with a touch of venedig(wich i didn't really get into the city xD)

Well It looks like my progress is going further and further. Beside the city wall there will be just a few more wmos placed.


Im going to have to reskin some more wmos to make everything smiliar. To give you an idea what i already reskinned i made a pic with a few objects wich i reskinned. These obejcts have a custom treepath for textures and for itself wich means that if the objects are already placed in azeroth my reskinns won't have an effect on them because they are diffrent objects :)


Yeah i know they're not so perfect ... xD
Well atleast they fit a bit more into the area. All in all the reskinned objects are: 10 wmos and 32 m2 files
Wich was a pain in the ass to do because most of the wotlk m2s(i don't even counted how many the wmos have...) got like 10 textures at once and i made a custom texture treepath for most of every single wmo and m2.And some hd patches wich costed me more time than i thought...






hdpatch
[spoiler:1ksrzokh][/spoiler:1ksrzokh]

I could create a tutorial how to do that...should i make one?

Steff:
Yes :)
Every tut form you is a good tut ;)

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