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Featured => Noggit => Topic started by: Nils54 on October 28, 2012, 02:49:52 am

Title: Noggit .wmo crash
Post by: Nils54 on October 28, 2012, 02:49:52 am
Hey,
i have the same problem how viewtopic.php?f=48&t=3195 (http://modcraft.io/viewtopic.php?f=48&t=3195" onclick="window.open(this.href);return false;)
but the thread dont help me :/
Noggit crashes when i import .wmo's
i can import .m2 but no .wmo

http://pastebin.de/30515 (http://pastebin.de/30515" onclick="window.open(this.href);return false;) -> My Noggit log.
hope you can help me...
Title: Re: Noggit .wmo crash
Post by: Ascathos on October 28, 2012, 01:02:12 pm
Code: [Select]
780 - (MPQ.cpp:42): [Error] Error opening archive: C:WoWModdingwow335a_noggitData/patch-4.MPQ
783 - (MPQ.cpp:47): [Debug] Opened archive C:WoWModdingwow335a_noggitData/patch-5.MPQ
[...]
4434 - (World.cpp:240): [Debug] Loading world "Nekatus".
4875 - (World.cpp:377): [Error] file "WorldMapsNekatusNekatus.wdl" does not exist.
Try removing/fixing that for a change. See what it does, maybe it helps.
Title: Re: Noggit .wmo crash
Post by: Jøk3r on October 30, 2012, 12:03:07 am
Some time ago, it was said that there shouldn't be any custom patches inside the wow folder which is used for noggit.
Title: Re: Noggit .wmo crash
Post by: Steff on October 30, 2012, 05:33:39 am
Its ok to have a working one in :) If you build a patch for your last patch you can include it and then build upon this. Also content patches like the texture or model patches for cata and MoP are ok. But most time people have some hack patches in that are just trash and they often crash noggit. So first step on crahs try to delete them :)