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Messages - Stefsarch

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Showoff - what you are working on / Re: [RELEASE] Tauren Minotaur Model
« on: August 04, 2014, 03:43:15 pm »
Quote from: "MR. Farrare"
make the humane male more hulkier and strong as a reall warrior like hercules and connan the barbarian and such

Actaully i think the original humans are too strong, if you make a mage or rogue they look bad.
the one in the screenshot is perfect

2
Showoff - what you are working on / Re: [RELEASE] Tauren Minotaur Model
« on: August 04, 2014, 01:22:32 pm »
Oh, that looks awesome! Will you release it or will you keep it private?

3
Modelling and Animation / Re: [RELEASE] Gnome Male HD (WOD)
« on: August 03, 2014, 09:35:04 pm »
Can someone make this into a patch? I have no idea how to edit DBCs and It will take a long time to rename those files

4
Showoff - what you are working on / Re: [RELEASE] Tauren Minotaur Model
« on: August 02, 2014, 11:24:06 pm »
Can you do something like this for human males? They have a giant neck and they look really bad, I would love it if you made them look a bit more normal :)

5
Showoff - what you are working on / Re: Human model scaling
« on: July 30, 2014, 10:36:48 pm »
Can I have it?

6
Showoff - what you are working on / Re: Human model scaling
« on: July 30, 2014, 06:46:41 pm »
What's the difference?

7
Great job! Can I play this somehow?

8
Showoff - what you are working on / Re: [Rebuild] Darrowmere Forest
« on: July 30, 2014, 05:27:49 pm »
Great work! What is this private server? Can I play on it?

9
Noggit / [QUESTION] Static shadows in Noggit
« on: July 25, 2014, 11:49:53 am »
Hello, I have a question. Blizzard maps have these static low-res shadows you see when having the shadow options in game set to minimum. Noggit shows these shadows. When I move a WMO or M2, the static shadow of it stays. If I add a new WMO or M2 it has no shadow. If I delete an already present WMO or M2, the static shadow doesn't go away. How could I add/change these shadows?

I am using Noggit SDL 1.2 on WoW 3.3.5a.

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