This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - iamralph

Pages: [1]
1
Noggit / Re: [SOLVED] [QUESTION] About: 0x007B31F8 read 0x00000010
« on: July 15, 2015, 07:38:28 am »
Update:  I fixed it, first every single little spot needed the 4 textures, which was explained but I thought it was adt not every single tiny grid, that was causing the crashes, and specular lighting was causing the green stuff.

Thanks though whoever updated my images.

Next issue doodads :P  (Though I'll give it a couple days to figure it myself before I bug people, I'm sure the answer is looking at me)

2
Noggit / Re: [SOLVED] [QUESTION] About: 0x007B31F8 read 0x00000010
« on: July 13, 2015, 08:56:24 am »
Quote from: "Amaroth"
Can you explain? Because if you really used the lowest pressure and the lowest opacity settings for painting textures for filling chunk maximum, they should not be visible at all. You say that there appear textures you didn't use - thats even more strange, if you haven't edited tilesets before.

Sure;  In noggit it looks like this:



in game it looks like this, and frequently crashes in some areas that seem to have nothing in common::


3
Noggit / Re: [QUESTION] About: 0x007B31F8 read 0x00000010
« on: July 13, 2015, 07:05:25 am »
Quote from: "Fractionaltv"
Quote from: "Skarn"
Fill all the chunks with 4 textures on adt. It will work fine. The problem is caused by wrong groundeffects data.

Thank you, I've had problems with this before. Thanks a bunch!

Does this mean every single grid space?  I tried with just every adt but still having crashes.  Also it seems to be using textures I did not select.

Pages: [1]