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Messages - Saixlol

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"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: January 06, 2017, 05:51:17 am »
Quote from: "balsh"
No, there aren't any for vanilla AFAIK.
 You need to convert wod models to wotlk, and use templates for 3.3.5, apply the changes and then convert the files to 1.12.1

I can upload the wotlk version of the gnome female m2 if you have jm2converter setup and want to play around with it. You will need to test the changes you make on vanilla so it's an annoying process:

You edit the 3.3.5 m2 or skin files, convert them to 1.12 m2, test the changes, then restart.


This is how I did it anyway for dwarves beards/hair and some races cameras.

But even then I'm not even sure this is how it can be fixed.

It might be other things like converting the wod Drain spells m2 to vanilla and then changes some dbc like spellvisualkit.dbc or even just some other dbc tricks.
I wouldn't really know what to do aside from editing random bone values and hope it works. If it helps narrow down the problem, I found out that the issue also happens with Shadowbolt, Fireball, and any spells using that direct cast animation, whether channeled or not. The same thing also happens with the Gnome Male model.

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"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: January 04, 2017, 02:34:53 am »
Are there any hex editor templates that work with these character models?

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"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: January 02, 2017, 02:32:14 pm »
There's an issue with Gnome Female (perhaps Male also) channeling spells like Drain Soul, Life Drain, Mana Drain, etc. where the beam is coming out of the left hand instead of the right. I've been trying to fix it myself but I'm completely lost when searching around in the SpellVisualKit.dbc which I assume is where the problem is.

Edit: So the SpellVisualKit.dbc ID for Drain Soul is 950 but all of the corresponding body part settings are just for the glowy effects and not the beam. The beam seems to be added under column 20 which has a value corresponding to an ID in SpellChainEffects.dbc but I have no idea how to change where its attached to on the model.

I was planning on rolling a Gnome Warlock when the Elysium PvP server started but this is triggering my OCD pretty hard.

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