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Projects => Software Development => Topic started by: syhpex on May 23, 2016, 01:42:28 am

Title: 010 Editor issue. Noggit crashes when i open the map after
Post by: syhpex on May 23, 2016, 01:42:28 am
So basically what has happened is that i have smoke at random places just appearing, i looked around  for solutions and for the first time i heard about 010 editor. cool program and very easy to use.

But my problem is that when i delete those lines that has those objects it won't let me open noggit back up.
I have no idea what i am doing wrong since i've only been using this program for around 20 minutes.


The random objects are, and is there any easier way for me to remove these other than with the editor?

worldgenericpassivedoodadsparticleemittershousesmoke.m2

and

worldgenericpassivedoodadsparticleemittersblacksmith_smoke.m2
Title: Re: 010 Editor issue. Noggit crashes when i open the map aft
Post by: Skarn on May 23, 2016, 08:01:24 am
You do not do it like this. You basically should just use fileinfo/loadinfo tools for opening the corresponding structures in a readable way, so you can recreate them with proper data. By removing lines in 010 editor you are moving offsets which fucks up the entire structure of the file.
Title: Re: 010 Editor issue. Noggit crashes when i open the map aft
Post by: Amaroth on May 23, 2016, 11:30:10 am
Another solution, consider it to be a backup if you can't get standart way (tools mentioned by Skarn) working, is replacing M2 and SKIN files of that smoke with copy of any object which is visible and Noggit (just take any M2 and its SKIN, give them your smoke emitter's name and place them into smoke's directory into MPQs which are used by your Noggit). This is simple noob-friendly way of doing it where nothing can really go wrong, well, at least as long as you can work with MPQs and can rename pair of files :D.
Title: Re: 010 Editor issue. Noggit crashes when i open the map aft
Post by: syhpex on May 23, 2016, 04:36:40 pm
Quote from: "Skarn"
You do not do it like this. You basically should just use fileinfo/loadinfo tools for opening the corresponding structures in a readable way, so you can recreate them with proper data. By removing lines in 010 editor you are moving offsets which fucks up the entire structure of the file.

Yeah this is something im aware of, however there is a problem when i open files that has CMD as a process, since instead of just opening up one window it keeps open up more and more and more, and i have to restart my computer to get rid of it.

I have yet to find the problem to what causes that on google so i can find a solution but that is still a question.

i got the same problem if i try to use the ADTAdder