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Featured => Noggit => Topic started by: vinast on October 24, 2013, 04:13:42 am

Title: [QUESTION] About noggit1 for wow1.12.x
Post by: vinast on October 24, 2013, 04:13:42 am
Hey, Hello, everyone. I am a Chinese World of Warcraft players. Have the opportunity to come to this forum, I am glad.
My English is poor, you can see these are Google translated. Perhaps you do not understand what I mean, but I really no other way.
I play wow1.12.x version, using noggit1.x, now I want to edit wmo file, but could not find a way to edit. So I would like to ask you, is there any software to edit wmo file?
Or you can add some specific elements of regional topography? For example, Diremaul?
Thank you.
Title: Re: [QUESTION] About noggit1 for wow1.12.x
Post by: Ascathos on October 24, 2013, 12:29:41 pm
Few tools allow WMO conversion or modification right now. I know off none that work for 1.12.x. Probably the older files within our resources section - most of them are based on vanilla wow. But no idea where else you could find content for 1.12.x. You would have to analyse that yourself.
Title: Re: [QUESTION] About noggit1 for wow1.12.x
Post by: Gurluas on October 24, 2013, 07:43:12 pm
The wmo file format in 3.3.5 is virtually unchanged since Vanilla. So the WMO editors for 3.3.5 should work in vanilla.
Title: Re: [QUESTION] About noggit1 for wow1.12.x
Post by: vinast on October 25, 2013, 02:48:16 am
Quote from: "Gurluas"
The wmo file format in 3.3.5 is virtually unchanged since Vanilla. So the WMO editors for 3.3.5 should work in vanilla.
Will the WMO editors 3.3.5 Where can I find it?
Title: Re: [QUESTION] About noggit1 for wow1.12.x
Post by: vinast on October 25, 2013, 02:48:50 am
Quote from: "Ascathos"
Few tools allow WMO conversion or modification right now. I know off none that work for 1.12.x. Probably the older files within our resources section - most of them are based on vanilla wow. But no idea where else you could find content for 1.12.x. You would have to analyse that yourself.
Well, anyway, thank you
Title: Re: [QUESTION] About noggit1 for wow1.12.x
Post by: Steff on October 25, 2013, 06:31:05 am
We have a forum only for downloads.
Resources and tools.
Title: Re: [QUESTION] About noggit1 for wow1.12.x
Post by: evayxdt2 on June 04, 2015, 01:45:23 pm
Well,I've got the same problem,I want to make some custom models into 1.12.x ,but I failed even I spent  a lot of time to search on Google.Now  I know 3.35 maybe much easier for doing this.

But the client 3.35 for China area seems be different from other area......
Yeah, I'm a Chinese,too.
Title: Re: [QUESTION] About noggit1 for wow1.12.x
Post by: stan84 on June 04, 2015, 09:59:19 pm
just work over 3.3.5 wmo's by using wmo editor viewtopic.php?f=59&t=4643 (http://modcraft.io/viewtopic.php?f=59&t=4643" onclick="window.open(this.href);return false;), then use saved ( modded) wmo's in Your vanilla project. Also works with custo made wmo Met@ write good tutorial here viewtopic.php?f=20&t=8756&hilit=wmoeditor (http://modcraft.io/viewtopic.php?f=20&t=8756&hilit=wmoeditor" onclick="window.open(this.href);return false;).