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Author Topic: [Bug] Noggit M2/WMO positions offset  (Read 1690 times)

Skullbot

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[Bug] Noggit M2/WMO positions offset
« on: March 11, 2013, 08:58:54 am »
Hi, I just noticed a little bug and I don't remember it to be reported yet so ..

It's about models & wmo position within the ADT.
Position are not the same in Noggit and in WoW, see the screens :

In Noggit, well placed =)



In the game, slight offset =/



I think it might be related to coords ceil/floor that wow makes differently.
Or it's just that there's an offset somewhere (in noggit or in the game).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [Bug] Noggit M2/WMO positions offset
« Reply #1 on: March 11, 2013, 10:05:19 am »
Yes, the terrain texturing most likely is as broken as the vertices themselves: Hills look different in noggit and WoW. The object position is fine.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skullbot

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Re: [Bug] Noggit M2/WMO positions offset
« Reply #2 on: March 11, 2013, 10:08:51 am »
Damn I hoped it was easier to fix xD

Anyway, thanks for fast reply ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [Bug] Noggit M2/WMO positions offset
« Reply #3 on: March 11, 2013, 10:38:35 am »
Well, the easy fix is moving the object. ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skullbot

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Re: [Bug] Noggit M2/WMO positions offset
« Reply #4 on: March 11, 2013, 10:43:14 am »
Yeah, just need to get used to offset every objects ahah :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »