This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!
Home
Forum
Modcraft - The community dedicated to quality WoW modding!
Forum
Featured
Noggit
Hundreds of Objects!!
Menu
Discord
Tutorials
Links
WowDev wiki
Print
Pages: [
1
]
Author
Topic: Hundreds of Objects!! (Read 1800 times)
Zorgo
Registred Member
LUA Script Tinker
Posts: 49
sic semper tyrannis!
Hundreds of Objects!!
«
on:
August 11, 2011, 02:31:54 am »
Greetings.
Today I have a big problem. No, I have many, many, many problems.
I worked today at my church cemetery in the district.
When I realized that I have a grave stone does not simply get deleted, was something fishy.
After at least 500 clicks on the Delete button, then the grave stone was gone, too. After I saved and rebooted the 500 Noggit grave stones were back.
I do not know why ... The problem I have with three different grave stones.
I hope you have an answer.
Greetings, basti.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
"Für die Republik!"
-Protektor Nikolai Anvar-
schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: Hundreds of Objects!!
«
Reply #1 on:
August 11, 2011, 07:22:19 am »
This problem should not be present in old versions and should be fixed in beta versions. Which version do you use?
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: Hundreds of Objects!!
«
Reply #2 on:
August 11, 2011, 08:25:27 am »
Try to use cryect tools. ) (makeinfo.exe loadinfo.exe)
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Zorgo
Registred Member
LUA Script Tinker
Posts: 49
sic semper tyrannis!
Re: Hundreds of Objects!!
«
Reply #3 on:
August 11, 2011, 02:54:58 pm »
I have Noggit3 Studio Rev: 120.
But what are these crytec tools???
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
"Für die Republik!"
-Protektor Nikolai Anvar-
schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: Hundreds of Objects!!
«
Reply #4 on:
August 11, 2011, 03:18:50 pm »
Quote from: "Zorgo"
I have Noggit3 Studio Rev: 120.
But what are these crytec tools???
This is not the whole version. I guess you have a beta one. Look in the first lines of the log.
Also: you may want to tell, where you got that version.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Zorgo
Registred Member
LUA Script Tinker
Posts: 49
sic semper tyrannis!
Re: Hundreds of Objects!!
«
Reply #5 on:
August 11, 2011, 03:36:04 pm »
Here:
(..srcnoggit.cpp:169): Noggit3 Studio Rev: 120
(..srcvideo.cpp:161): [Debug] GL: Version: 3.3.10188 Compatibility Profile Context
Is that right?
My fried gave me that Noggit. He said I must register at this forum.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
"Für die Republik!"
-Protektor Nikolai Anvar-
Steff
Administrator
Creator of Worlds
Posts: 4551
Re: Hundreds of Objects!!
«
Reply #6 on:
August 12, 2011, 06:55:41 am »
Wrong way: He was not allowed to give yout htis version. And so if your ads are trahs- they thanks to your find gave you a closed beta version.
You only get this if you are a registerd member in the beta section. And as the name say, its a beta and should not or if then very carefull be used for productiv builds. Always backup your stuff and hold many copys of it in an rachive folder. Special if you start with an new beta version.
Read the read me sticky post here (i dont know why i post this stuff no one reads
) and follow the steps there got get beta member. Also you have to be active here and show some of your work so we can decide that you whould be helpfull there.
I will write a function in the next version to clear the duplicated models, so long you have to wayt or start with an other zone with the newest version.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
Zorgo
Registred Member
LUA Script Tinker
Posts: 49
sic semper tyrannis!
Re: Hundreds of Objects!!
«
Reply #7 on:
August 12, 2011, 04:50:20 pm »
Oh I dont know about this!
Im very Sorry that I use a "illegal" version of Noggit. In the next day I register me at the beta users.
Thank You very much. Good day.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
"Für die Republik!"
-Protektor Nikolai Anvar-
Steff
Administrator
Creator of Worlds
Posts: 4551
Re: Hundreds of Objects!!
«
Reply #8 on:
August 12, 2011, 06:18:06 pm »
As long you give it not away.
But you see what can happen. Its not Illegal but there are good reasons why we not give it out
Just join the Beta to get new version.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
Nevoras
Registred Member
Race Changer
Posts: 28
Re: Hundreds of Objects!!
«
Reply #9 on:
September 30, 2011, 10:37:36 pm »
Got now at my work ~ the same or a really "like this" same problem ...
Its the m2/mdx worldexpansion02dalarandalaran_craterdome.m2
wich kills my nervs... long time at beginning i tryed some stuff with it and one dome is stayed alive in the middle of a town (just wanted to delete it later) so it took some weeks but now i wanted to delete it like the others but everytime i erase it save the adt in noggit and load the adt after restarting noggit it is there again :/ ...
I dont know why. if i erase it and reloading the adt in nogit its away... if i start noggit new its there in the adt but if i reload the adt then its away. ;o ??
i also tryd to change scale move it around... sometimes that saved sometimes not at the end of story its allways after some trys at the old place at old size.
Tryed to rename the doodad to another one in talis -> loading noggit the dome is there... -> reloading adt in noggit the other objekt apperas but after save and restart noggit isa allways the dome again.
also tried to change the entry with an hex editor (the craterdome is not more in the adt, i think o.o) but after loading with noggit its there allways... -.- terrible. now i thougt O kay even its a problem with noggit so i switched between older and newer versions to test. download the latest release again and install new. soo... i hoped it will work but its all the same.
Pls help cause all my XXX Mapsaves from ~ Months are useless (cause this dome is there so long)
._. and i dont want to create this stupid Main Center of my City again x_X its just 1 adt but its fucking much work. any ideas ?
btw here my noggit version at time - Nogg-It $Rev: 104 $
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: Hundreds of Objects!!
«
Reply #10 on:
September 30, 2011, 11:39:30 pm »
After deleting, save all ADTs nearby as well. Models are referenced on all ADTs they touch. Some models therefore are referenced in multiple files.
This is not a bug.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Nevoras
Registred Member
Race Changer
Posts: 28
Re: Hundreds of Objects!!
«
Reply #11 on:
September 30, 2011, 11:56:11 pm »
hmm first reply not working so ... k
Wuhuuu my 2nd hero
^^
never thougt on that soo it workes its away *-* its really away
i never will have violett domes on my map ! ... to much negative feelings... ^^
but its good to know that with the save of around adts ... hmm
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Print
Pages: [
1
]
Modcraft - The community dedicated to quality WoW modding!
Forum
Featured
Noggit
Hundreds of Objects!!