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[QUESTION] Laggy in fullscreen and untextured squares
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Topic: [QUESTION] Laggy in fullscreen and untextured squares (Read 797 times)
Slyzum
Registred Member
MS Paint Freak
Posts: 4
[QUESTION] Laggy in fullscreen and untextured squares
«
on:
August 25, 2012, 06:24:32 pm »
When i use noggit it is really laggy in fullscreen but when it is smallscreen it is fine,and when i paint textures onto the ground it somtimes leaves the regular textured squares randomly...anyone know what is wrong??
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [QUESTION] Laggy in fullscreen and untextured squares
«
Reply #1 on:
August 26, 2012, 10:34:33 am »
Lagging depends on your gxf power. Noggit is not gest written so you need much power to use it right.
You need to get fullscreen in main menu. Before you load a map. Then the selection works fine.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Please mark as solved if solved.
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[QUESTION] Laggy in fullscreen and untextured squares