This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - XDemonic

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Noggit / [Help] Deleting Doodadset on a WMO?
« on: August 23, 2012, 04:12:40 am »
So i added the "Redridge_Barracks.wmo" onto noggit. And in the editor it appears that the doodadset are not there. but when I apply the patch to myself and get in the game. The doodadset are on the WMO and I'm trying to figure out how to delete the Doodadset off of the WMO x.x. Can anyone help?

2
Noggit / Wmo States?
« on: August 02, 2012, 08:12:57 am »
I recently started my world of warcraft project again, and wanted to add a Zeppelin  in this area, Inside noggit i can see the Zeppelin engine (fan thingy) spinning. But when i apply the patch, And add it to my client, the Engine stands still like.. no movement or animation on that wmo.

I tried using the number 0-9 on noggit but none of them sets it properly. Is there anyway to fix this?

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