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Featured => Noggit => Topic started by: Helios on December 10, 2012, 12:07:17 am
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Hey, it's me again;
For some reason I can't get Noggit to load my custom continent.
I've tried adding the "DBCFilesClient" & "World" folders to my WoW
directory, and I've tried creating a custom MPQ file, but none of it
worked.
The Noggit version is: SDL 1.2
I've attached the DBCFilesClient & World folder & the MPQ file.
And again, I appreciate your time and help!
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The files have to be located in your projectpath. Else logfile and config.
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Sorry for not replying, but I'm only home in the weekends and I forgot to take my files with me.
I can't post links, so I've attatched the image of what I moved into the project folder. By the way, the project folder wasn't generated, I had to create that myself (I don't know if unusual or ?).
Noggit config:
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
Path = D:wow335a
#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = D:wow335aProject
#Set this to the file where you will import models from (the model viewer log for example :) )
ImportFile = D:wow335aWoWModelViewer7userSettingslog.txt
#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048
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Do you have skype or teamviewer?
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and what is included in the 2 folders. Perhaps an full structure view would be good :)
Is in DBFileClient your mqp.dbc?
Is there the map added as a copy of azeroth or Kalimdor?
Have you he right subfodlers in world > world/maps/YOURMAPNAME/ ?
Are there ADTs and one WDT file in?
Have your WDT file marked the ADTs you have?
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Do you have skype or teamviewer?
I have both :)
and what is included in the 2 folders. Perhaps an full structure view would be good :)
I'll add a picture :)
Is in DBFileClient your mqp.dbc?
--Yes
Is there the map added as a copy of azeroth or Kalimdor?
--No, I followed a guide, and it had nothing about that.
Have you he right subfodlers in world > world/maps/YOURMAPNAME/ ?
--Yes
Are there ADTs and one WDT file in?
--Yes
Have your WDT file marked the ADTs you have?
If you mean that Taliis checkbox thing, then yes.
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Without an entry for you map Skyvir in the map.dbc you will not see the map in noggit oringame.Both the client and noggit just read out all maps from map.dbc. If there is no entry you have no new map.
Best is to copy the line for azeroth or Kalimdor because they are open normal world maps.
Just copy and rename the 2 text colums into Skyvir.
And eluos guid include this.
viewtopic.php?f=22&t=26&p=72#p72 (http://modcraft.io/viewtopic.php?f=22&t=26&p=72#p72" onclick="window.open(this.href);return false;)
Now to the dbc part.
We open up your favourite MPQ editor, and open up locale.MPQ and extract the Map.dbc from the DBFilesClient folder.
NOTE: To asure that it will work, use the newest map.dbc. You can find that one in the patch-enUS-x.MPQ. Choose ......................
He clone Kalimdor and rename it.
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Also, make sure that you have an entry in the AreaTable to access it afterwards.
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Without an entry for you map Skyvir in the map.dbc you will not see the map in noggit oringame.Both the client and noggit just read out all maps from map.dbc. If there is no entry you have no new map.
Best is to copy the line for azeroth or Kalimdor because they are open normal world maps.
Just copy and rename the 2 text colums into Skyvir.
And eluos guid include this.
viewtopic.php?f=22&t=26&p=72#p72 (http://modcraft.io/viewtopic.php?f=22&t=26&p=72#p72" onclick="window.open(this.href);return false;)
Now to the dbc part.
We open up your favourite MPQ editor, and open up locale.MPQ and extract the Map.dbc from the DBFilesClient folder.
NOTE: To asure that it will work, use the newest map.dbc. You can find that one in the patch-enUS-x.MPQ. Choose ......................
He clone Kalimdor and rename it.
Oh, that was what you meant. Actually I did add that the first time. That was the guide that I followed the first time, and now I tried again, it still doesn't work.
I have attached a couple of images, so you can see what I've been doing.
I have been using the "locale-enUS.MPQ" to get the Map.dbc. just as described in the guide.
Also, make sure that you have an entry in the AreaTable to access it afterwards.
I'm sorry, but I have no idea what the AreaTable is?
By the way, do you know how big an area is in WoW? I've been developing a script that allows guilds to purchase x amount of plots (areas) to build a base and declare war on other guilds, etc.
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And why there is written Kalimdor in row 4 what is the importand row that names the folder inside world/map/ ?
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And why there is written Kalimdor in row 4 what is the importand row that names the folder inside world/map/ ?
I guess I followed the guide to strictly, it didn't say anything about changing that row, which I did find weird. I've now changed the row, and I replaced the file in the wow folder where the noggit folder is located. But again, nothing showed up.
I've attached a picture of what my noggit folder stuff looks like.
what is the importand row that names the folder inside world/map/ ?
I don't quite understand what you mean?
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Why are there tools inside your wow folder?
I meen that the client open the DBC, took row 4 and search in the patch after worldmapsROW4ROW4.wdt to see if there is a map with this name.
Please post your noggit conf and logfile again.
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Steff: No, row 4 is just the descriptive name used for showing in Noggit and the client. The name for the maps to load is in row 1.
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Why are there tools inside your wow folder?
I meen that the client open the DBC, took row 4 and search in the patch after worldmapsROW4ROW4.wdt to see if there is a map with this name.
Please post your noggit conf and logfile again.
I saw a tutorial on youtube and it said to do it.
Well the name in row 4 is the same as the wdt file.
Config:
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
Path = D:wow335a
#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = D:wow335aProject
#Set this to the file where you will import models from (the model viewer log for example :) )
ImportFile = D:wow335aWoWModelViewer7userSettingslog.txt
#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048
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So you have set a project path. Why have you then the files inside your wow folder and not in the project path?
If you set it noggit will load from there. If you dont set it noggit will use wow folder as porject path.
Move world and DBFilesCleint to
ProjectPath = D:wow335aProject
BTW why not just add me in a messanger. This way we had a solution by talking houres ago :)
And if you dont know my numbers you dont read the sticky wellcome post on the board :)
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So you have set a project path. Why have you then the files inside your wow folder and not in the project path?
If you set it noggit will load from there. If you dont set it noggit will use wow folder as porject path.
Move world and DBFilesCleint to
ProjectPath = D:wow335aProject
BTW why not just add me in a messanger. This way we had a solution by talking houres ago :)
And if you dont know my numbers you dont read the sticky wellcome post on the board :)
I just read somewhere that that is where you put the files :/
Thanks man, I could almost kiss ya xD It's working :)
Yeah I missed that post, I would definitely have added you xD
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Nice to here :) You can still add me.
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That being said, make sure that you do not have any other dbc in DBFilesClient within WoW if it is activated as "Project folder", because these automatically override MPQ settings.