This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: Noggit rev 120 and Windows 7  (Read 2238 times)

Khorin

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 5
    • View Profile
Noggit rev 120 and Windows 7
« on: June 05, 2011, 04:06:14 pm »
Please I have problem with start Noggit rev. 120 on Windows 7 Ultimate 32bit.  :(   Its write:

"""Runtime error!
Program: C:/World of Warcraft/noggit.exe
This aplication has requested the Runtime to terminate it in an unsualy way.Please contact the aplications support team for more information
""""

Please someone help me  :(  thanks

(sorry for me english)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Keta

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 210
    • View Profile
Re: Noggit rev 120 and Windows 7
« Reply #1 on: June 06, 2011, 10:51:47 am »
Try update your net.framework to 4.0, try install Visual C++ 2010, update any updates that Windows Update might have in store for you, possibly update graphics card and in general, update anything you'd think that has to do with how your computer runs stuff.
Oh yeah, and try move Noggit (and Noggit related files: DLLs, TXTs, EXEs, etc.) into a separate folder, instead of having them inside your World of Warcraft folder. Not sure, but Noggit might try to load from another DLL inside Wow's folder, which could make it crash. Not sure though, but just for safety reasons, move it into another folder x)

Thanks
Keta
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: Noggit rev 120 and Windows 7
« Reply #2 on: June 06, 2011, 02:39:56 pm »
Actually, do nothing of the above but start it in compatibility mode for windows xp and look inside the log.txt.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Keta

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 210
    • View Profile
Re: Noggit rev 120 and Windows 7
« Reply #3 on: June 07, 2011, 01:23:23 am »
^^ What he said xD That's probably also what I'd done as the very first thing, but I'd say that's common knowledge. Every time a program doesn't work, run in other compatibility modes before reporting it as a problem x)
But yeah, if that doesn't work, try my suggestions :P

Thanks
Keta
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 469
    • View Profile
Re: Noggit rev 120 and Windows 7
« Reply #4 on: June 07, 2011, 04:04:57 pm »
Nvm this post, must've posted on the wrong topic somehow...
« Last Edit: June 11, 2011, 03:22:42 pm by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: Noggit rev 120 and Windows 7
« Reply #5 on: June 11, 2011, 09:54:39 am »
Why have you the noggit exe inside the wow folder?
Have you also all the dlls copied there. You should NOT do this.
Please post the logfile and the configfile on pastbin and put noggit in his own folder in an other place.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Khorin

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 5
    • View Profile
Re: Noggit rev 120 and Windows 7
« Reply #6 on: June 19, 2011, 05:18:07 pm »
(..srcnoggit.cpp:300): Noggit3 Studio Rev: 120
(..srcvideo.cpp:158): [Debug] GL: Version: 3.3.0
(..srcvideo.cpp:159): [Debug] GL: Vendor: NVIDIA Corporation
(..srcvideo.cpp:160): [Debug] GL: Renderer: GeForce 8400M GS/PCI/SSE2
(..srcnoggit.cpp:407): Game path: C:World of WarcraftWorld of Warcraft
(..srcnoggit.cpp:412): Project path: C:World of WarcraftWorld of Warcraft
(..srcnoggit.cpp:451): Locale: enUS
(..srcnoggit.cpp:509): [Debug] main: mpqs: 17 ms
(..srcnoggit.cpp:545): [Debug] main: directory: 1 ms
(..srcdbcfile.cpp:17): [Error] The DBC file "DBFilesClientAreaTable.dbc" could not be opened. This application may crash soon as the file is most likely needed.
(..srcdbcfile.cpp:17): [Error] The DBC file "DBFilesClientMap.dbc" could not be opened. This application may crash soon as the file is most likely needed.
(..srcdbcfile.cpp:17): [Error] The DBC file "DBFilesClientLoadingScreens.dbc" could not be opened. This application may crash soon as the file is most likely needed.
(..srcdbcfile.cpp:17): [Error] The DBC file "DBFilesClientLight.dbc" could not be opened. This application may crash soon as the file is most likely needed.
(..srcdbcfile.cpp:17): [Error] The DBC file "DBFilesClientLightParams.dbc" could not be opened. This application may crash soon as the file is most likely needed.
(..srcdbcfile.cpp:17): [Error] The DBC file "DBFilesClientLightSkybox.dbc" could not be opened. This application may crash soon as the file is most likely needed.
(..srcdbcfile.cpp:17): [Error] The DBC file "DBFilesClientLightIntBand.dbc" could not be opened. This application may crash soon as the file is most likely needed.
(..srcdbcfile.cpp:17): [Error] The DBC file "DBFilesClientLightFloatBand.dbc" could not be opened. This application may crash soon as the file is most likely needed.
(..srcdbcfile.cpp:17): [Error] The DBC file "DBFilesClientGroundEffectDoodad.dbc" could not be opened. This application may crash soon as the file is most likely needed.
(..srcdbcfile.cpp:17): [Error] The DBC file "DBFilesClientGroundEffectTexture.dbc" could not be opened. This application may crash soon as the file is most likely needed.
(..srcdbcfile.cpp:17): [Error] The DBC file "DBFilesClientLiquidType.dbc" could not be opened. This application may crash soon as the file is most likely needed.
(..srcFreeType.cpp:236): [Error] FT_New_Face failed (there is probably a problem with your font file)




It is my log ...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Khorin

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 5
    • View Profile
Re: Noggit rev 120 and Windows 7
« Reply #7 on: June 19, 2011, 05:20:06 pm »
#Edit this to your WoWFile!!!
#Path = C:World of Warcraft
#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath =
#Set this to the file where you will impor models from (the modelviewer log for example :) )
#ImportFile= C:UsuariosKilianEscritorioHerramientasModel Viewer



and this is config of nogg-it :(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: Noggit rev 120 and Windows 7
« Reply #8 on: June 19, 2011, 07:02:55 pm »
(..srcnoggit.cpp:407): Game path: C:World of WarcraftWorld of Warcraft
(..srcnoggit.cpp:412): Project path: C:World of WarcraftWorld of Warcraft

!!

You dont use any setting in the config file.

# at the beginning of a line marks this lien as an comment.
And the comment in the setting say that you must set the path to the logfile not to the directory of Modelviewer.

This is right:

#Edit this to your WoWFile!!!
Path = C:World of Warcraft
#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath =
#Set this to the file where you will impor models from (the modelviewer log for example )
ImportFile= C:UsuariosKilianEscritorioHerramientasModel VieweruserSettingslog.txt
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Khorin

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 5
    • View Profile
Re: Noggit rev 120 and Windows 7
« Reply #9 on: June 19, 2011, 08:04:30 pm »
Dont work anythink :( :cry:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: Noggit rev 120 and Windows 7
« Reply #10 on: June 20, 2011, 09:48:29 am »
An working crystal ball or the new logfile and configfile on pastbin please :)
It works 8 people i know on w7 64 so it must also work for you.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Khorin

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 5
    • View Profile
Re: Noggit rev 120 and Windows 7
« Reply #11 on: July 28, 2011, 04:06:16 pm »
YES! all go :)i have error in way to WoW :) thx but i have some problem :/





Lines (I called them green) is problem :/  Could not be removed?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »