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Topic: BETA changeset 202 (c22f76859139) (Read 1736 times)
Steff
Administrator
Creator of Worlds
Posts: 4551
BETA changeset 202 (c22f76859139)
«
on:
July 11, 2011, 01:48:48 pm »
http://www.file-upload.net/download-357 ... 2.zip.html
- Fix WMO duplication.
- Fix some speed problems with autoselection.
- Hide CMD window on windows.
- FIxes of some startup problems.
- Many changes under the hood. Code clean up.
- Reactivate water rendering after delet of double function call. No GL errors for me now. You can turn on water to see if your ground have the right height. BUT water dont get saved until now! Its only for easyer ground modeling.
The model duplication function will come soon in next version. It will delete double models.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Please mark as solved if solved.
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Skype: project.modcraft
Discord: steff#6954
Keta
Contributors
Model Change Addict
Posts: 210
Re: BETA V 120 B 22 - changeset 202 (c22f76859139)
«
Reply #1 on:
July 11, 2011, 03:54:21 pm »
Thanks Steff! (And other Noggit devs? o.O) Been waiting for water in rev 202 forever! ^_^ Love you guys
Oh yeah, and the removing up WMO dublicating is also pretty sweet
Thanks
Keta
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Blackplayer27
Registred Member
Polygonshifter
Posts: 52
Re: BETA V 120 B 22 - changeset 202 (c22f76859139)
«
Reply #2 on:
July 11, 2011, 04:59:41 pm »
Wurde der bug mit der cam gelöst ?
Weil bei dem letzten rev war das ja so das wenn man etwas geändert hat die cam auf -40000 gesetzt wurde, und man die Landschaft nicht mehr sah.
Jop wurde es
Eben getestet, ach ja ein riesen Lob an euch.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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TheBuG
Contributors
Creator of Worlds
Posts: 469
Re: BETA V 120 B 22 - changeset 202 (c22f76859139)
«
Reply #3 on:
July 11, 2011, 06:06:26 pm »
One big bug already, it doesn't load custom patches, which currently makes me unable to continue texturing Artraigh, as I use cataclysm tilesets which I have in a custom patch
.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: BETA V 120 B 22 - changeset 202 (c22f76859139)
«
Reply #4 on:
July 11, 2011, 09:43:29 pm »
Dont use custom patches for this. Just put the folder with the textures into the noggit wow client.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: BETA V 120 B 22 - changeset 202 (c22f76859139)
«
Reply #5 on:
July 12, 2011, 07:12:10 am »
It have bugs with ruRU version - locations are unnamed.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: BETA V 120 B 22 - changeset 202 (c22f76859139)
«
Reply #6 on:
July 12, 2011, 11:01:59 am »
Quote from: "Zim4ik"
It have bugs with ruRU version - locations are unnamed.
Yeah, unicode still is a big problem with our bad freetype implementation. Sorry about that. Try getting enGB. Sorry about that.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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frezer748
Registred Member
Wiki Incarnate
Posts: 175
Re: BETA changeset 202 (c22f76859139)
«
Reply #7 on:
August 07, 2011, 12:03:58 am »
I'm so glad when the noggit get the water option
D so that the water don't deleted after saving
«
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BETA changeset 202 (c22f76859139)