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Featured => Noggit => Topic started by: mferrill on January 20, 2013, 05:24:36 pm

Title: Problem with WMO's & Noggit
Post by: mferrill on January 20, 2013, 05:24:36 pm
Hello. Sorry if this is the wrong place to post this, but I"m a little new and lost.  I'm using Noggit SDL 1.2 with a Wow client 3.3.5a and modelviewer v0.7.0.1 r128.

I"m having trouble with WMO's not apprearing in game until your standing on them. A tower in particular.

I have this in import.txt

WorldWmooutlandhumanbuildingsruinedhumanguardtower02.wmo
DungeonsTexturesBrianRuinedtowerTower_Side_01.Blp
DungeonsTexturesBrianRuinedtowerTower_Side_03.Blp
DungeonsTexturesBrianRuinedtowerTower_Window_01.Blp
DungeonsTexturesBrianRuinedtowerTower_Base_01.Blp
DungeonsTexturesBrianRuinedtowerTower_Exfloor_01.Blp
DungeonsTexturesBrianRuinedtowerTower_Exwall_03.Blp
DungeonsTexturesBrianRuinedtowerTower_Exfloor_02.Blp
DungeonsTexturesBrianRuinedtowerTower_Exwall_01.Blp

I have no problem importing from txt within noggit. I can place the building, and save it.  It shows just fine in noggit, but after I make it into a patch, and go in-game. It's completely invisible.  When I get to the location and climb up the ramp, it becomes visible, and everything around it disappears... Not sure if I just missed a tep somewhere, or if this is a know bug.  Any help would be appreciated.

My logs from noggit: are in pastebin, but I cannot link them. Says account doesn't have permission.
Title: Re: Problem with WMO's & Noggit
Post by: schlumpf on January 20, 2013, 06:00:31 pm
Pro tip: you can attach files on this forum.
Title: Re: Problem with WMO's & Noggit
Post by: fearless_wind on January 20, 2013, 06:41:45 pm
Maybe, .blp files are not needed in Import.txt, are they?
Title: Re: Problem with WMO's & Noggit
Post by: schlumpf on January 20, 2013, 06:49:47 pm
They are not needed at all and potentially bad.