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Featured => Noggit => Topic started by: Noones on March 19, 2016, 09:17:05 pm
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Hello everybody,
my Noggit is crashing when im trying a custom patch i created.
In this Patch im having a few Textures from Legion & WOD.
Also the following WMO Files ( converted ):
ThousandNeedles_RacerBarge
6HU_TRANSPORT_CARGOSHIP
6OC_Frostwolf_Barracks
6OC_Frostwolf_GuardTower
6OC_Frostwolf_HouseSmall
6OC_Frostwolf_TownHall
All these WMOs work 100% when i add them to the Gameobject DBC and spawn them ingame.
Noggit Log: http://pastebin.com/H26AQLwR (http://pastebin.com/H26AQLwR" onclick="window.open(this.href);return false;)
Tree of the Patch: http://pastebin.com/g2dcXhbg (http://pastebin.com/g2dcXhbg" onclick="window.open(this.href);return false;)
The Patch itself: https://mega.nz/#!GUAQkIYS (https://mega.nz/#!GUAQkIYS" onclick="window.open(this.href);return false;)
KEY: !5VJ4Qqf_3kEwKaAxDNXUCzldLR0BgeOEOQI9xmB_f4Y
The Files from the Patch: https://mega.nz/#!eNJwgDJZ (https://mega.nz/#!eNJwgDJZ" onclick="window.open(this.href);return false;)
KEY: !sQI3KadcxkAAFBT9Z3GtbQbf6IskErBXNqKiXE6HDNI
Can someone please take a look at this and explain my mistake to me? :P
Greetings Noones
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I have encountered Noggit crashes with WoD WMOs earlier and I found out it was caused by doodad sets. Have you set doodad sets another than 0 somewhere (you may have set another than 0 even by accident, its quite easy if you choose tools by using keyboard)?
I sadly wasn't able to really find which particular WMOs tend to do this, most likely not all, and it also seemed that crashes begun not immediately, but after a few saves (but I am not entirely sure of it). Try setting doodad sets to 0 in ADT structure via 010 for all buildings on ADTs which give you crashes.
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Thanks for your answer, but i think you misunderstood my problem ( my english is pretty bad, sorry )
Noggit crashes on LOADING the map ( ANY MAP except QA_DEV ) when i got the Patch in my Noggit WoW Client.
Without the Patch ( so only default stuff ) my custom map and everything works fine.
If i use the Patch with my 3.3.5a Client im using for my server i can even spawn the Objects ingame ( and they work fine )
So Noggit got the Problem.
I hope you can understand what i am trying to say :P