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Tutorials / Re: [TUTORIAL]How to create a Loginscreen with Lua & XML edi
« on: March 07, 2013, 08:03:14 pm »
By saying texture is white i meant really white texture, on wowmodelviewer "MountedDeathKnightBlack_01" is correct, "MountedDeathKnightBlack" is whole white, and that's why i ask how to get path to those because there are none in same folder as .m2 is, I tried to pull whole folder with changed name and it appears to be connected to "Creature/MOUNTEDDEATHKNIGHT" folder (both white and correct one) so i need to know from where wowmodelviewer knows that path so i can separate them. I'm newbie in it so that's probably easy question for you. I'd be really happy if someone would help me since I'm working on that loginscreen for really long and after it'll be properly textured, it will be used for real server and everybody is very excited about that so far.
PS: If someone would mind explaining how to/is it possible to make that model saved with some weapon that would be even more awesome.
Edit: Now i saw from where it has textures, but it had 3x"MountedDeathKnightBlack" (which was correct one) with different captial letters. I really don't know what's going on here. I searched every mpq in game and there's only one "MountedDeathKnightBlack.blp" but at least 2 seems to be different, in paths to blps i saw also that "white textured" one, there's no named blp with that path in game, is it possible to be "hidden" file in mpq ?
PS: If someone would mind explaining how to/is it possible to make that model saved with some weapon that would be even more awesome.
Edit: Now i saw from where it has textures, but it had 3x"MountedDeathKnightBlack" (which was correct one) with different captial letters. I really don't know what's going on here. I searched every mpq in game and there's only one "MountedDeathKnightBlack.blp" but at least 2 seems to be different, in paths to blps i saw also that "white textured" one, there's no named blp with that path in game, is it possible to be "hidden" file in mpq ?