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Content creation => Modelling and Animation => Topic started by: darkvexen on August 05, 2014, 04:15:49 am
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So I did a model swap between from the dire wolf to the mastiff model, and it worked well except whenever the mount is running, my character has no up and down movement like it should have. this video will explain it.
[media:yz6cdnxp]https://www.youtube.com/watch?v=LuIONnCyPXE&feature=youtu.be[/media:yz6cdnxp]
Any ideas how to fix this?
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That's not an animation problem that's a you need to add a saddle to it problem.
I.E.
[media:3duq2oo4]https://www.youtube.com/watch?v=D4C7jcXuYDs&list=UUa8Vel9uwOnMsmAHF20Yv-Q[/media:3duq2oo4]
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That's not an animation problem that's a you need to add a saddle to it problem.
I.E.
[media:2jc0lq02]https://www.youtube.com/watch?v=D4C7jcXuYDs&list=UUa8Vel9uwOnMsmAHF20Yv-Q[/media:2jc0lq02]
thank you for info, but how would I go about doing this? I am still very much a noob when it comes to modding.
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I'd just take a saddle model from another mount and attach it to your dog model.
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I'd just take a saddle model from another mount and attach it to your dog model.
I assume you mean this through blender, which i have installed but never figured out how to import/export .m2 models. :p
EDIT: so i took so inishative and found out how to sorta work blender. I exported the model into a .obj using wow model viewer and loaded it in blender. I did same thing with another mount and delete all geo sets of it except the saddle. I then simply moved it on top of the dog. this is what I got so far (http://i.imgur.com/7DaqOaw.png)
idk how to merge the geo sets and then export into a .m2
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I'd just take a saddle model from another mount and attach it to your dog model.
I assume you mean this through blender, which i have installed but never figured out how to import/export .m2 models. :p
Get blender 2.49 http://download.blender.org/release/Blender2.49b/blender-2.49b-windows.exe
Python-2.6.2 https://www.python.org/ftp/python/2.6.2/python-2.6.2.amd64.msi and https://www.python.org/ftp/python/2.6.2/python-2.6.2.msi
M2Mod http://anthonys-toolbox.org/M2Mod4.rar
Get the script from M2Mod and place them into blender 2.49
Then you should be able to import m2i files to that blender version.
The config file is self explanatory.
You will need the m2 and all the skin files of the model you will be getting the saddle from... so I just decided to make a video explanation at this point...
Edit:
[media:hlh3r4wd]https://www.youtube.com/watch?v=TFxKxsJt_r0&feature=youtu.be[/media:hlh3r4wd]
Edit 2: You could also do it your way by exporting it from WMV as an object file but this is just how I do it.
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I'd just take a saddle model from another mount and attach it to your dog model.
I assume you mean this through blender, which i have installed but never figured out how to import/export .m2 models. :p
Get blender 2.49 http://download.blender.org/release/Blender2.49b/blender-2.49b-windows.exe
Python-2.6.2 https://www.python.org/ftp/python/2.6.2/python-2.6.2.amd64.msi and https://www.python.org/ftp/python/2.6.2/python-2.6.2.msi
M2Mod http://anthonys-toolbox.org/M2Mod4.rar
Get the script from M2Mod and place them into blender 2.49
Then you should be able to import m2i files to that blender version.
The config file is self explanatory.
You will need the m2 and all the skin files of the model you will be getting the saddle from... so I just decided to make a video explanation at this point...
Edit:
[media:32ffv4kq]https://www.youtube.com/watch?v=TFxKxsJt_r0&feature=youtu.be[/media:32ffv4kq]
Edit 2: You could also do it your way by exporting it from WMV as an object file but this is just how I do it.
very nice tutorial, but when I shift+click like you do at around 14min, nothing happens to my model. it just stays blue. I thought whatever and went on and didnt get the "next level errors" when converting it, but when i load it up ingame, its just a blank model. like i am riding air. btw the model name is mastiff.m2
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it's Shift+K I say it later on in the video.
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So just to show you the result it's not animated or fully uv mapped because I'm going to bed but here you go.
(http://i.imgur.com/8KdVr0P.jpg)
I might animate for you if you want tomorrow.
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So just to show you the result it's not animated or fully uv mapped because I'm going to bed but here you go.
(http://i.imgur.com/8KdVr0P.jpg)
I might animate for you if you want tomorrow.
lol took me like a good 2 hours to finally get to this but yeh i figured it out. I was going to ask you why it like falls on its face when it runs but i see its not animated. I would appreciate if you could and thank you so much for your video/help.
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So just to show you the result it's not animated or fully uv mapped because I'm going to bed but here you go.
(http://i.imgur.com/8KdVr0P.jpg)
I might animate for you if you want tomorrow.
when you animate it and crap,can you make a video again? not a tutorial but just u doing it. ill just follow ur clicks.
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Sure, lol I've been a getting side tracked lately... but yeah once I animate it I'll record myself doing it.
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And post it as an tutorial thread please :)
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And post it as an tutorial thread please :)
Sure, no problem multitasking atm lol.