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Content creation => Modelling and Animation => Topic started by: skoopa on May 11, 2014, 11:55:55 pm
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Hello i'm wondering if it's possible to import the MoP item Tusks of Mannoroth into a patch for cata 4.3.4. that will override the model of another shoulder item
If so, im guessing i need the MoP 5.4 client to get that item model skin and blp, correct?
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If so, im guessing i need the MoP 5.4 client to get that item model skin and blp, correct?
I think so, unless you can bum the files off of a friend or someone. :D
Hello i'm wondering if it's possible to import the MoP item Tusks of Mannoroth into a patch for cata 4.3.4. that will override the model of another shoulder item
Yes you could, since you can do it with 406 and there are patched Wow.exe's for 4.3.4 to load custom MPQ's, You'd just have to put the files into the patch with the same folder and filename setup so it'd load and replace over what you're replacing.
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If so, im guessing i need the MoP 5.4 client to get that item model skin and blp, correct?
I think so, unless you can bum the files off of a friend or someone. :D
Hello i'm wondering if it's possible to import the MoP item Tusks of Mannoroth into a patch for cata 4.3.4. that will override the model of another shoulder item
Yes you could, since you can do it with 406 and there are patched Wow.exe's for 4.3.4 to load custom MPQ's, You'd just have to put the files into the patch with the same folder and filename setup so it'd load and replace over what you're replacing.
so do you have the patched Wow.exe's for 4.3.4
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Yes my wow is patched, i've been using a couple MPQ's to replace the orc skin and some other blp edits.
Do the m2 skin and blps of this MoP item need to be converted or anything? I'm in the process of D/Ling Mop right now -_-
ALSO, would anyone know in which MPQ the shoulder files for the 5.4 items would be located?
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Yes my wow is patched, i've been using a couple MPQ's to replace the orc skin and some other blp edits.
Do the m2 skin and blps of this MoP item need to be converted or anything? I'm in the process of D/Ling Mop right now -_-
ALSO, would anyone know in which MPQ the shoulder files for the 5.4 items would be located?
can you share the wow.exe u can use zippyshare very fast no account needed
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EDIT-
Okay so i have all the m2 skin and blp files i need, and i have successfully put them in a patch.
In-game it works, it is correctly overriding my equipped shoulder item but the model is all green,
I made the blp 256 colors so i dont think thats the problem. It's something with the m2 and skin files? Any help?
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EDIT-
Okay so i have all the m2 skin and blp files i need, and i have successfully put them in a patch.
In-game it works, it is correctly overriding my equipped shoulder item but the model is all green,
I made the blp 256 colors so i dont think thats the problem. It's something with the m2 and skin files? Any help?
What do you mean you made the blp 256 colors? I've never had an issue using a MOP .blp in cata or wotlk. It's jsut the .m2 etc that needed altering.
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EDIT-
Okay so i have all the m2 skin and blp files i need, and i have successfully put them in a patch.
In-game it works, it is correctly overriding my equipped shoulder item but the model is all green,
I made the blp 256 colors so i dont think thats the problem. It's something with the m2 and skin files? Any help?
What do you mean you made the blp 256 colors? I've never had an issue using a MOP .blp in cata or wotlk. It's jsut the .m2 etc that needed altering.
Oh well i remember reading somewhere the colors may have to be reduced to show up in-game..either way i still dont get the m2 or skin thing. I used the conversion tool on them but after applying the converted ones into my patch the game crashes.
I was told i need to edit itemdisplay.dbc maybe? but i dont know what i have to edit in there
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You don't convert MOP .m2 to use them in Cata IIRC. The format is the same between them. As Anthony said above all you should need (once you have the files from MOP - IE: .m2, .skins, and .blps) is a patched wow.exe to load custom MPQs. Then you just make sure the filepath is the same as the original files and your new ones will override the cata model.
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You don't convert MOP .m2 to use them in Cata IIRC. The format is the same between them. As Anthony said above all you should need (once you have the files from MOP - IE: .m2, .skins, and .blps) is a patched wow.exe to load custom MPQs. Then you just make sure the filepath is the same as the original files and your new ones will override the cata model.
I did that exactly, ripped the blp both .m2's and both .skins from wowmodelviewer..
added them in a patch and overwrote the treepath and it just shows up all green in game. like the model is there and correct but its pure green.
and i do have a patched wow i am using another custom patch for brown orc skin.
(http://oi57.tinypic.com/33duib5.jpg)
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What do you mean that you overwrote the tree path?
Green means it's a missing texture if you left the .blp alone (IE: didn't edit the original .blp). So the .blp isn't where the .m2 thinks it is.