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Messages - Seforion Lionheart

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1
Modelling and Animation / Re: [QUESTION] Mdlvis, New Graphics Problem.
« on: November 25, 2014, 04:17:58 am »
It really seems to be an Nvidia only problem,
tried it on my laptop which also got an Nvidia which didn't worked either, tried it on my old pc with an ATI it worked just fine.

2
Modelling and Animation / Re: [QUESTION] Mdlvis, New Graphics Problem.
« on: November 18, 2014, 07:52:59 am »
That would mean that my onboard graphics are only activated at mdlvis and I dunno how to check that.

And about Python this is actually the first time I heard of it, I didn't installed it before I changed my graphics and MDLVIS worked neither on my old PC.

3
Modelling and Animation / Re: [QUESTION] Mdlvis, New Graphics Problem.
« on: November 16, 2014, 09:11:41 pm »
I've never heard of "python"..., so I never installed it.

4
Modelling and Animation / Re: [QUESTION] Mdlvis, New Graphics Problem.
« on: November 16, 2014, 07:36:15 pm »
Well ofc I did I installed all the stuff from the disc and activated auomatic updates,
now more or less all games I got work fine, just mdlvis is screwd up and I dunno why.

5
Modelling and Animation / [QUESTION] Mdlvis, New Graphics Problem.
« on: November 16, 2014, 02:36:51 pm »
Hey guys,
I need some help here since I got a new graphic-card my Mdlvis stopped working properly, it's lagging so much and if I rotate the model while holding ALT and using my Left Mouse Button the Animation freezes (still plays the animation but the model doesn't move).

And somehow it stopped using my "commands" properly while I try to rotate model parts it moves 'em kinda in the wrong direction prolly caused by the laggs, which worked well before.

So anyone got an Idea how I can fix that?

It also "laggs" well actually I would like to call it more a freeze when I hold the left mouse button and move the mouse while the animation plays, so it makes animating pretty hard right now hope someone knows how to solve that.

If this might help, I switched from ATI to NVIDIA dunno which ATI was in first but I got now an : Asus GeForce GTX 750 2048MB

6
Modelling and Animation / Re: [QUESTION] Animating Character Models
« on: March 29, 2014, 10:46:55 pm »
I've sent u my Skype address, let's see if you can teach me some stuff about the WoW modding scene, and yes I'm at Underground with the same name.

7
Modelling and Animation / [QUESTION] Animating Character Models
« on: March 29, 2014, 10:33:43 pm »
Hello,
I'm new into this WoW modding scene and since I wanted to change specific animations for Playable Character models I wanted to ask which tool I actually need?

I already checked abit the forum and found a thread about it where someone had the same question but since I didn't wanted to necro-post it I created this one.

One of the mods(?) phucko1 posted there this:
"This is extremely hard, the only way is by using MDXTOM2 and MDLVIS and possibly Animporter couse converting a full character model with MDXTOM2 is just to hard."

So if I'm right I need this tools:

MDXtoM2
- First question about this tool where can I get it?
- Does it work with 3DS Max 2011?
- Can it convert from M2 to MDX(WC3 file format?) and back to M2?

MDLVIS
- That's the russian Animation tool for WC3 right?

Animporter
- What's the actual use of it and how can I get it?

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