Modcraft - The community dedicated to quality WoW modding!

Content creation => Modelling and Animation => Topic started by: LukeStrike on February 05, 2014, 01:02:57 am

Title: [SOLVED] Problem Model Nozdormu(Convert to Tlk)
Post by: LukeStrike on February 05, 2014, 01:02:57 am
Hey guys I need help with a problem, that I came to make Nozdormu to Tlk, as I will show in the picture, the part of the spines or spikes sticking out in the back go green, I thought it was the skin, but apparently everything is perfect, I work with two blp for this model which would be: NozShoulder and Nozdormu.

I will appreciate the help.

Images:

i58.servimg. com/u/f58/16/23/50/43/proble10.png

i58.servimg. com/u/f58/16/23/50/43/captur13.jpg

i58.servimg. com/u/f58/16/23/50/43/captur14.jpg
Title: Re: [QUESTION]  Problem Model Nozdormu(Convert to Tlk)
Post by: inico on February 05, 2014, 03:15:36 am
The spikes on his back use a hardcored texture (not assigned by dbc).
You need to export this file:
"creaturemalfuronstormragemalfurion.BLP"
That is the texture used by the spikes.
Title: Re: [QUESTION]  Problem Model Nozdormu(Convert to Tlk)
Post by: LukeStrike on February 05, 2014, 01:21:30 pm
Ty Inico  :D