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Modelling and Animation / Re: [Question] M2Mod seams
« on: December 06, 2011, 03:19:19 am »
Thanks for the reply. I should be more specific. The remove doubles feature takes care of the solution I believe you are describing. As you probably know already, the model is made up of multiple meshes, and the seams are showing up were the meshes meet. Such as around the waist, wrists, knees, etc.