Hey guys,
Having a bit of trouble here with the OBJ to M2 converter made by Garthog. The UV map works fine in Blender, but when I convert it to .M2 many of the UVs get deformed. They're all within the 0,1 space and i'm pretty sure they're per vertex as required.
Anyone have any ideas?
I can upload screens / the .OBJ if need be.
(apologies for posting this here instead of in the converter thread, but I figure this may be more of a general error)